02/10/2008 @ 07:00
Getting to know the Real U
Think of a games studio in a major Asian city (Shanghai, say, or Seoul) backed by a Western publisher, and you probably picture a vast, modern office housing a hundreds-strong development sweatshop of cheap local talent, "insourcing" art assets for prestige titles, or churning out rebranding exercises for the local market. And in most cases, you'd be right.
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