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Former GRIN developers set up new studio Whiteout

Former Bionic Commando team working on digital platforms and Cry Engine 3 project

Former members of defunct Swedish outfit GRIN have announced a new development studio, Whiteout.

The team already has a Cry Engine 3 project underway, with a playable demo up and running, and intends to focus on digital markets.

"We've got some very exciting concepts under development," commented Joel Fagerlund, co-founder of Whiteout. "We are currently working on a bigger project in Cry Engine 3, and thanks to the excellent technology and support from Crytek, we have been able to carefully handcraft a playable prototype that will knock your socks off."

At GRIN the developers worked on the well-received Bionic Commando: Rearmed, as well as the console version of Bionic Commando for publisher Capcom, Wanted: Weapons of Fate and Terminator: Salvation.

"At GRIN, we saw the community's extraordinary response to Bionic Commando: Rearmed," added Fagerlund. "Couple that with the fact that new releases such as Limbo and Joe Danger have been so well received, we know that the digital marketplace is vibrant and thriving."

Fagerlund worked as a producer at GRIN alongside Whiteout co-founders Simon Rodriguez and Konstantin Schutte, previously with virtual worlds developer Metaversum.

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Matt Martin

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Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.

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