02/06/2008 @ 07:00
Changing the face of animation
As technology has allowed videogames to become more and more realistic, animation techniques have also evolved to bring characters to life. In just the past 15 years, developers have moved from keyframing to motion capture and now to performance-driven facial animation.
This is an excerpt from the full story. Log in or register for free to read the whole article.
Log-in to read the full story and comments
Register for free
Choose an account type to get started.





