Phil Elliott
Managing Editor, GamesIndustry.biz

13/07/2009 @ 07:00

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Catching the Rain

We know this positive pressure brings responsibility, especially because I think that the promises we're making with Heavy Rain are quite important for the industry. Also because we're trying to show that it's possible to have an interactive story, that it's possible to offer players something different to just fighting, shooting and driving - that interactivity can be more than that.

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