Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Capcom takes new IP development back to Japan

Bionic Commando and Dark Void flops prompt publisher to rethink global development

Capcom has said that it will develop the majority of new IP in Japan, after Western-developed titles such as Bionic Commando and Dark Void flopped at retail.

The company had previously dedicated significant resources to creating titles away from its Japanese base, in a bid to sell to a wider global audience.

Western partnerships are still viable, said Capcom, but only on titles that are already established in the company portfolio.

"Our experience with Bionic Commando has demonstrated the difficulty of outsourcing the development of new title to overseas companies," said Capcom. "Nevertheless, we cannot develop a sufficient number of titles without using the resources of these companies. This is why we plan to continue using these alliances.

"We are considering ways to separate the roles of activities in Japan and overseas. We plan to develop new titles primarily in Japan. Overseas companies may be used mostly to develop titles for existing game series with well-established characters and universal themes. Overseas companies will also handle certain parts and/or lineups of such games," detailed the publisher.

Bionic Commando developer GRIN went bust soon after the game was released. Airtight's Dark Void came out at the start of the year in Europe, and after Capcom had already reduced sales expectations, yesterday it acknowledged "potential shortfalls in sales" of the game.

Related topics
Author
Matt Martin avatar

Matt Martin

Contributor

Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.
Comments