Close
Are you sure? Are you sure you want to report this comment? I understand, report it. Cancel

Bayonetta

Wed 11 Feb 2009 12:21am GMT / 7:21pm EST / 4:21pm PST

Norihiko Hibino and GEM Impact doing the cut-scene music.

For Immediate Release

Tokyo, Japan February 10, 2009 GEM Impact, Inc. announced today that the studios four composers will be contributing to the highly anticipated action title from PlatinumGames, Bayonetta. Set to be released in September of this year on the Microsoft Xbox 360 and the PlayStation 3 consoles, the title will be an important project for the team in 2009.

GEM Impact will be responsible for the games cutscene music, and will work alongside PlatinumGames sound directior Masami Ueda (Devil May Cry, Resident Evil) and composer Hiroshi Yamaguchi (Okami). The jazzy nature of the titles music has been a perfect fit for the GEM Impact team, who have been exploring new territory since their success with Metal Gear Solid 4: Guns of the Patriots and Ninja Blade.

PlatinumGames is a studio that needs no introduction, states Hibino, Were excited to be working with the many renowned game creators at PlatinumGames, and look forward to contributing music to Bayonetta.

While details regarding Bayonetta are scarce, the music is shaping up to be as unique and energetic as the gameplay trailers and images that have been released. Watch for more details regarding the music of Bayonetta as the release date approaches.

About GEM Impact

Founded in 2005 by award-winning composer Norihiko Hibino, GEM Impact has emphasized a worldwide approach focusing on high-quality electronic music augmented with live performances. With four accomplished composers on staff, GEM Impact has provided audio solutions for numerous games, anime, and web projects, including the Metal Gear Solid series, Yakuza 2, Commando 3, 1942: Joint Strike, Beatmania, and the upcoming Ninja Blade.

For more information, contact:

Jayson Napolitano, GEM Impact, Inc.

(951) 532-5245

jn@gem-impact.com

Login or register to post

Take part in the GamesIndustry community

Register now