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Take-Two: “Ideally, we will have at least one triple-A title every year”

Strauss Zelnick and David Ismailer on the company's battle for consistency

By Christopher Dring

The fanboys making the next Mario game

“I thought that this is impossible. I can't possibly write music for this game. I'm just not good enough”

By Christopher Dring

Harvest Moon publisher reaps what it has sown

Natsume CEO Hiro Maekawa celebrates farming sim's 20th anniversary reflecting on a win-win approach to business and how the company is facing more and less competition simultaneously

By Brendan Sinclair

Sega embraces "grassroots" games-as-a-service

John Clark details organic approach led by studios, focused on communities, and applied to everything from recurring revenue to PC ports

By Brendan Sinclair

Team17: Digital storefronts need a radical rethinking

Creative director Kevin Carthew talks about stagnation on the charts and the company's don't-call-us-a-publisher indie games label

By Brendan Sinclair

When to listen to players, and when not to

Studio Wildcard's Cedric Burkes and Doug Kennedy discuss the Ark: Survival Evolved approach to shaping player behavior and dealing with player complaints

By Brendan Sinclair

Moss: Using VR to build a better mouse

Polyarc's Danny Bulla explains how the ex-Destiny developers settled on a concept for their PSVR debut about an adorable sword-wielding mouse

By Brendan Sinclair

E3 2017: Every announcement and release date

Catch up on the biggest news from this year's Electronic Entertainment Expo with our handy guide

By GamesIndustry Staff

Superhero games: Why they don't make 'em like they used to

Marvel Games' Jay Ong details a changing approach, from exclusivity to long-term contracts to games-as-a-service

By Brendan Sinclair

Is PlayLink the PS4's missing link to casual consumers?

Missing in action at E3, PlayLink might be Sony's best effort yet at capturing the thus-far ignored casual market

By Rob Fahey

Mobile gaming is a black ocean - GungHo CEO

Kazuki Morishita explains why the Puzzle & Dragons publisher didn't double-down on mobile, and how Let it Die embodies its new global-centric approach

By Brendan Sinclair

ESA ponders E3's future

More consumers? A different venue? The Gamescom model?

By Christopher Dring

Are retail investors right to be worried after E3?

GAME and GameStop's share price takes a tumble following last week's LA event

By Christopher Dring

Microsoft "wins" E3 coverage race

ICO Partners finds Xbox One X helped platform holder garner most ink, with Nintendo and Ubisoft posting strong showings as well

By Brendan Sinclair

What did we think of E3 2017? New GamesIndustry.biz Podcast out now

From Xbox One X to a teary Michel Ancel, we discuss the highs, lows, surprises and disappointments of the past week

By James Batchelor

Star Wars: Battlefront 2 triumphant as YouTube reveals E3 trailer rankings

EA's sci-fi shooter racked up 9.5m views, fending off Assassin's Creed: Origins and FIFA 18

By James Batchelor

The E3 Interview: PlayStation's Jim Ryan

Sony on absent indies, fighting Xbox, reaching mainstream gamers and why a resurgent Nintendo is good for everyone

By Christopher Dring

The GamesIndustry.biz E3 Award Winners

There's more to E3 than Sony vs. Microsoft, as our team offers its first ever verdict on the best in show

By GamesIndustry Staff

Facebook reports 41m E3 posts, likes and comments

Meanwhile, Synthesio reveals the games and companies that received the most positive mentions online

By James Batchelor

Delayed reveals explain PlayStation's shorter E3 showcase

Shuhei Yoshida reveals key announcements have been held back until later in the year

By James Batchelor

Devolver claims ESA meddling after losing $100k on rented E3 lot

City of Los Angeles denied indie publisher permits to expand its E3 presence, ESA denies claims it was involved

By Matthew Handrahan

E3 2020 may leave Los Angeles

ESA CEO expresses concerns about venue as attendance rises by 30%

By James Batchelor

E3 2017: Conservatism and mid-generation lulls

With Sony and Microsoft seemingly on cruise control, Ubisoft and Nintendo could steal the show simply by rejecting conservatism

By Rob Fahey

Why Super Mario was PlayStation's real E3 nemesis

With so many mainstream and casual gamers to attract, Sony will be more worried about Switch than Xbox One X

By Christopher Dring

Fresh PSVR marketing pushed planned with more units heading to retail

PlayStation pledges to renew efforts to promote its virtual reality headset as supply catches up with demand

By James Batchelor

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