Archive - Tomas Rawlings
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War in Syria: Using Games to Understand Conflict
5 months ago Why Auroch Digital made a game based on a real-world war in two weeks
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How We Evolve Fun
7 months ago Inspired by Darwin, Tomas Rawlings asks whether incremental evolution of games will lead to a loss of innovation
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Store Wars: Which is the right app store for you?
8 months ago Red Wasp's Tomas Rawlings breaks down the pros and cons of app stores for the independent developer
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Gary Gygax: The Father of Games Design
9 months ago On the 74th anniversary of Gary Gygax' birthday, Tomas Rawlings looks at the legacy left by the designer of Dungeons and Dragons
From Paper to Digital: The Cthulhu Strategy of Games Development
A year ago How Red Wasp Design brought Chaosium's much-loved RPG to life with a small budget, good-will and just £1000 of marketing money

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