Archive - David Radd

Writer - GamesIndustry International/[a]list

David Radd has worked as a gaming journalist since 2004 at sites such as GamerFeed, Gigex and GameDaily Biz. He was previously senior editor at IndustryGamers.

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Suda51's Killer is Dead will see "wide" appeal, says Xseed

A year ago Executive Ken Berry talks about how Killer is Dead will be a unique opportunity for the company

8 Consoles should empower players to create content, says Raptr boss

A year ago Raptr CEO Dennis Fong believes Sony's new 'Share' button on the DualShock 4 is a small step in the right direction

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4 Tom Hall: Games need to be "democratized like MP3s"

A year ago The id veteran also talks about his Commander Keen inspired Secret Spaceship Club

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2 ESRB: We help "protect creative freedom"

A year ago Patricia Vance talks about fighting the image of being a "censor" and outlines the benefits of ESRB's new automatic rating tool

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3 American McGee on Kickstarter: “We turned it into Kicklauncher”

A year ago The Akaneiro developer thinks more Kickstarter projects should involve nearly finished games

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Assassin's Creed III: Ubi wanted to avoid the “glorified add-on pack”

A year ago Ubisoft exec Tony Key on pitfalls of having an annual franchise and the marketing differences in the US and Europe

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Ubisoft: Just Dance won't go the route of Guitar Hero

A year ago Ubi marketer Tony Key talks about keeping Just Dance fresh and why it's like an annual sports franchise

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Rift: Storm Legion early sales "beyond expectations" says Trion

A year ago Adoption rate nearly double what the company was hoping for

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23 Single player is a "gimmick" says mid-core developer

A year ago Gogogic CEO Jonas Antonsson says games are meant to be played with others, whether simultaneously or not

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4 Zynga can be saved with advertising, says Pachter

A year ago The analyst also details his bearish opinion on the Wii U

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Cryptic: Game ratings don't "do a great justice to MMOs"

A year ago Star Trek producer Dan Stahl on free-to-play and the value of one-off reviews for MMOs

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1 Deadpool has taken over, says High Moon manager

A year ago Greg Agius says that the studio was given more marketing input after War for Cybertron

World of Warcraft, Raph Koster will be honored at GDC Online Awards

2 years ago Awards will be presented at a ceremony on October 10 during GDC Online

4 Steam Greenlight officially launches

2 years ago Indies have a new way to earn approval on Steam

4 OnLive founder Steve Perlman says goodbye

2 years ago Perlman believes it was time for him to move on

5 Heavy Rain 2 never seriously discussed between Quantic Dream and Sony

2 years ago David Cage says that creative people have to do something different or 'you're just a marketing guy'

9 Assassin's Creed sequelization put in context by Ubisoft

2 years ago "Assassin's Creed is a franchise, like Mario or Resident Evil, that will have ups and downs," says Alex Hutchinson

Sony downplays lack of 3D at E3, Gamescom

2 years ago Jim Ryan indicates they don't have to talk about it anymore

8 David Cage says games "need to grow up"

2 years ago "How many monsters/aliens/zombies can you kill in games?" asks Cage

7 Sony says "it's too early" for PS Vita price cut

2 years ago Cost reductions will come, but Shuhei Yoshida says it will take time

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6 Last Story publisher says core gamers "follow the best games regardless of the system"

2 years ago Ken Berry says Xseed was very excited to work on the latest from Sakaguchi and Uematsu

2 Zynga offered to port Fez to mobile, says Polytron

2 years ago The indie platformer would have been a departure from Zynga's usual offerings

Double Fine looks to completely shift away from work-for-hire

2 years ago Company wants to maintain its independence using investors and crowdfunding

Tera lawsuit settled between En Masse/NCsoft

2 years ago En Masse will continue to provide Tera unimpeded

Dungeon Defenders publisher gets four more recruits

2 years ago Reverb Publishing is looking to keep up with its growing lineup of games