Alex Calvin
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What is the best game engine: is GameMaker right for you?
Our updated in-depth guide to YoYo Games' GameMaker, one of the best game engines for aspiring developers without technical skills
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What is the best game engine: is Godot right for you?
The GamesIndustry.biz Academy's in-depth guide to Godot, a flexible, versatile, and intuitive engine (now updated to include Godot 4)
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How to land your dream job in game art
Media Molecule 2D artist Sinéad Oram sketches out how to score a role in this field of game development
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Ten tips for overcoming imposter syndrome
Media Molecule's senior game designer Eilidh MacLeod shares advice for helping overcome self-doubt and learn to value your achievements
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What is the best game engine: is Unity right for you?
Our in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development (now updated to include latest pricing structure and more)
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What is the best game engine: is Unreal Engine right for you?
An in-depth guide to Epic's Unreal Engine, which combines reach, technical sophistication and value for money (now updated to include UE5)
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Why BattleBit Remastered's devs wanted to make a low-spec large-scale shooter
And how a trio of inexperienced developers created a game that sold 100,000 copies in just three hours
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Why Ghost Ship is sailing into publishing
CEO Søren Lundgaard discusses how the company is helping smaller studios, the Danish games scene, and Deep Rock Galactic's long-term success
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Finally, Starbreeze eyes up its Payday
CEO Tobias Sjögren discusses the company's slowly expanding future
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What kind of studio does Electric Saint want to be?
The UK startup's founders discuss forming a new development in an uncertain economic climate, and their mission to "make weird shit"
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Overwatch 2 helps Activision Blizzard rake in record Q4 bookings
Blizzard buoyed by free-to-play sequel as Call of Duty surpasses last year's Vanguard-led numbers
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Four years and 70 issues later: Why Wireframe magazine is closing down
We catch up with editor Ryan Lambie to discuss the magazine’s life and demise
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Bohemia’s war against Arma 3’s misinformation misuse
PR lead Pavel Křižka discusses how the studio is combating game footage being misappropriated as real videos of warfare
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Chella Ramanan’s guide to getting the most from your game-making journey
The Before I Forget writer shares how to thrive and enjoy building both indie and AAA titles, and explains key differences between writing and narrative design
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Diablo Immortal China release bolsters Activision Blizzard Q3
Revenue was down 14% for the quarter, but monthly active users saw a slight increase over Q2
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Sam Barlow's guide to making narrative games
The Her Story and Telling Lies developer explains what makes games a strong narrative medium, and shares his thought process for creating stories
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"Nothing is a barrier to being a developer – except maybe yourself"
Rare's Louise O'Connor discusses the industry's biggest changes during her career, and encourages the next generation to push things further
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What UKIE is doing to protect game IP
Intellectual property coordinator Mo Ali details how the trade body is combating not only piracy but the other ways people are exploiting content
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Why InnoGames decided to open up about pay
HR director Andreas Michael Lieb and senior PR manager Marc-Philip Morian tell us why the German firm decided to be this transparent about salary
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Why Zachtronics is shutting down for good this time
Zach Barth, founder of the beloved indie studio, and audio and narrative director Matthew Burns share the challenges of the indie space - and what might come next for the team
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12m sales and counting: What's behind Cities: Skylines' building success?
We talk to Colossal Order CEO Mariina Hallikainen about why a seven-year-old game sold six million copies in the last three years
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How to get a job as a marketing director in games
Industry experts from both AAA and indie sectors share their tips for evolving your marketing career to the director stage
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From finding investors to pitching publishers: The funding journey explained
Our panel of experts lays out everything you need to know about securing funding in the games industry right now
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Zordix: "Despite challenges and effort surrounding M&A, the risk still proves worth the reward"
The company's CEO, Christina Seelye, tells us why you should consider merger and acquisition activity
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One year in Knockout City | GI Live Online
Velan Studios founder Guha Bala shares what the developer has learnt in its first year of live-service