Archive - Warren Spector

Warren Spector is a veteran game designer best known for his work on System Shock and Deus Ex.

Page 1 of 1   (9 items)

Exclusive

18 Spector: Industry must recognize both good and bad effects of games

10 months ago Warren Spector talks about the not so clear cut issue of media effects, and reveals he's about to start a new job

Exclusive

18 Warren Spector's Commandments of Game Design

A year ago The veteran looks at his old list of rules for Deus Ex and asks if there's a set of rules games can all adhere to

Exclusive

18 Holodeck: Holy Grail or Hollow Promise? Part 2

A year ago Warren Spector continues his column on why a Holodeck probably won't work for the games industry

Exclusive

23 Holodeck: Holy Grail or Hollow Promise? Part 1

A year ago Warren Spector isn't so sure the industry will be able to create a holodeck gaming experience that's actually fun

Exclusive

41 Warren Spector: Where's Gaming's Roger Ebert?

Opinion A year ago In his latest column, Spector argues that the industry will be legitimized if mainstream publications can offer regular critical analysis of games

Exclusive

17 Warren's Mailbag: Publishers using Metacritic as a "weapon"

A year ago Warren Spector answers your questions about the problems with the reviews aggregation site and the industry's reliance on a flawed system

Exclusive

31 Defining Success: Why Metacritic Should Be Irrelevant

Opinion A year ago Warren Spector tackles the thorny issue of Metacritic's impact on the industry in his second exclusive column for GamesIndustry International

Exclusive

10 Warren's Mailbag: Games are still niche, too expensive

A year ago Thanks to the overwhelming response to Warren Spector's column, the veteran designer is replying to some of your most interesting comments

Exclusive

52 Where Are Gaming's Role Models?

A year ago In his first exclusive column for GamesIndustry, Warren Spector ponders why game designers aren't making games of real significance