Archive - Warren Spector

Warren Spector is a veteran game designer best known for his work on System Shock and Deus Ex.

Page 1 of 1   (9 items)

Exclusive

18 Spector: Industry must recognize both good and bad effects of games

A year ago Warren Spector talks about the not so clear cut issue of media effects, and reveals he's about to start a new job

Exclusive

18 Warren Spector's Commandments of Game Design

A year ago The veteran looks at his old list of rules for Deus Ex and asks if there's a set of rules games can all adhere to

Exclusive

18 Holodeck: Holy Grail or Hollow Promise? Part 2

A year ago Warren Spector continues his column on why a Holodeck probably won't work for the games industry

Exclusive

23 Holodeck: Holy Grail or Hollow Promise? Part 1

A year ago Warren Spector isn't so sure the industry will be able to create a holodeck gaming experience that's actually fun

Exclusive

39 Warren Spector: Where's Gaming's Roger Ebert?

Opinion A year ago In his latest column, Spector argues that the industry will be legitimized if mainstream publications can offer regular critical analysis of games

Exclusive

17 Warren's Mailbag: Publishers using Metacritic as a "weapon"

A year ago Warren Spector answers your questions about the problems with the reviews aggregation site and the industry's reliance on a flawed system

Exclusive

29 Defining Success: Why Metacritic Should Be Irrelevant

Opinion A year ago Warren Spector tackles the thorny issue of Metacritic's impact on the industry in his second exclusive column for GamesIndustry International

Exclusive

7 Warren's Mailbag: Games are still niche, too expensive

A year ago Thanks to the overwhelming response to Warren Spector's column, the veteran designer is replying to some of your most interesting comments

Exclusive

40 Where Are Gaming's Role Models?

A year ago In his first exclusive column for GamesIndustry, Warren Spector ponders why game designers aren't making games of real significance