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Rebellion buys Radiant Worlds

Sniper Elite developer picks up UK studio for undisclosed sum

Sniper Elite developer Rebellion has acquired Radiant Worlds for an undisclosed sum.

Radiant Worlds will be rebranded Rebellion Warwick. It joins Rebellion Liverpool and the firm's HQ in Oxford.

Radiant Worlds hit trouble last year after the unexpected shelving of SkySaga: Infinite Isles left the firm without income. Staff were then notified that redundancies may occur across the entire company.

However, Rebellion has rescued the firm and its 70 employees.

Rebellion Warwick will immediately work on the firm's current projects, which include Strange Brigade. The division will also contribute to the creation of Sniper Elite, Evil Genius and Battlezone.

Radiant Worlds was formed in 2013 by development veterans Philip and Andrew Oliver. The pair will remain at Rebellion Warwick.

The new studio takes Rebellion's staff count up to 300.

"To bring such great people to the company, just after our 25th birthday, is quite remarkable," said Rebellion CEO and co-founder Jason Kingsley OBE. "It's been a great year for us and we have a lot of plans to help make 2018, 2019 and beyond bigger and even greater years for Rebellion."

Philip Oliver added: "We've known the Kingsleys for many years and have always had enormous respect for them and the company they've built. We know that our core values of creativity, passion, and ambition are mirrored by Rebellion, and we're excited to be part of their amazing team."

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Latest comments (5)

I never quite get this, unless they have some valuable IP, whats the point, if the other company is "failing" just go over and hire away their best people, why buy the whole thing, unless its all just a stunt to get your stock to bump up a little so some execs can cash in some options.
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@Todd Weidner: A few things, I suspect. There's the technology, for one. But also, Rebellion pick up all 70 employees. They're not fighting with all the other studios who are looking to recruit.

Plus, it gives the company a presence in a location full of top development talent.

Edited 1 times. Last edit by Christopher Dring on 8th January 2018 4:50pm

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Oh, and of course, it's just a good thing to do. Keep a development team together. Give them job security.
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Show all comments (5)
Adam Campbell Game Production Manager, Azoomee7 days ago
I never quite get this, unless they have some valuable IP, whats the point, if the other company is "failing" just go over and hire away their best people, why buy the whole thing, unless its all just a stunt to get your stock to bump up a little so some execs can cash in some options.
Studio culture, team structure, technological assets, office space, keeping the industry alive. They've taken a proven team and effectively created "Rebellion North", many reasons why that works.

Edited 1 times. Last edit by Adam Campbell on 9th January 2018 10:14am

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Shaun Rutland CEO, Hutch7 days ago
@todd weidner, Iíve always been amazed how few people in UK development undervalue their teams, itís a smart move if Rebellion need more people in their business. They couldnít hire 70 people in 6 months without a lot of growing pains even if they all came from the same studio. They have acquired a group of people that no doubt understand their capabilities with their tools and tech but most importantly have a culture about how to work together, this can take years of work to bring together. Codemasters made a similar move with SCEEs evolution studio.
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