Sections

The GamesIndustry.biz Podcast: VRX 2017 with Brynley Gibson and Julian Mower

Latest episode now available to download, discussing the search for new genres and the rising standards of virtual reality

The GamesIndustry.biz Podcast returns with another in-depth look at the business of virtual reality.

Recorded at this year's VRX conference in London, James is joined by Curve Digital and Kuju's head of studios Brynley Gibson and Testronic's head of pre-production Julian Mower. Both have extensive experience in the realm of virtual reality, with Gibson previously working on a number of PlayStation VR launch titles and Mower ramping up Testronic's ability to test and improve VR games.

Our guests discuss the current state of the virtual reality market, the search for new genres, the opportunities open to developers, and the need for better quality and polish in the VR titles currently in the works. They also share thoughts on some of their favourite virtual reality games, and what these titles do right.

You can listen to the latest episode below, subscribe to our RSS feed, or download the file directly here. It is also available via iTunes, Google Play, Stitcher, Overcast, Player FM, TuneIn and other widely-used podcast platforms. Our previous episodes can also be found here.

The podcast will return next week, featuring an interview with prominent games composer Inon Zur. You can get a sneak peak at what he has to say here.

If you're interested in appearing on the show or would like to hear us tackle a certain topics, send any suggestions to james.batchelor@gamesindustry.biz.

Related stories

Podcast: Death threats, Brexit and football, with Miles Jacobson

New episode available to download now, Football Manager dev tells us why his job is to predict the future

By James Batchelor

The GamesIndustry.biz Podcast: How to get a job in games

Guests from UKIE, Creative Assembly, Failbetter Games and Ant Workshop join us at EGX Rezzed 2017

By James Batchelor

Latest comments

There are no comments on this article yet. Why not be the first to post one?

Sign in to contribute

Need an account? Register now.