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Zelda: Breath of the Wild GDC talk now online

Want to see that footage of the 2D prototype that's been talked about? Watch the session right here

As we covered last week during GDC 2017, Zelda: Breath of the Wild's Game Director Hidemaro Fujibayashi, Art Director Satoru Takizawa and Technical Director Takuhiro Dohta provided an in-depth look at how the team broke conventions with the franchise as they created one of Nintendo's best-received titles in years. The GDC session also shared details and footage of the 2D prototype game that Nintendo created in the style of the original Legend of Zelda, which was designed to help the team test out gameplay mechanics.

If you weren't at GDC or simply couldn't get into the session, we highly recommend that you watch the stream below. Enjoy!

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Latest comments (1)

Jordan Lund Columnist 2 months ago
If Indies could help sales then the Vita would not have failed.

There are a couple of problems with the Indie market:

1) Low quality games. For every Braid or Super Meat Boy there are dozens and dozens of forgettable titles that aren't worth the time or bandwidth to download.

2) Multiplatform games. Binding of Issac is fantastic and I'm sure plenty of people are happy to see it on the Switch, it's also over two years old. The audience who wanted to play it likely has already played it on Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, New Nintendo 3DS, Xbox One or iOS. The Switch is just the latest of 10 platforms to get it over the last two years.

3) Digital games are invisible at retail. This is the biggest factor that killed the Vita. People still buy the hardware in these places called "Stores" and if they don't see a shelf of games next to the system, it gets the message of "there are no games" and the system founders. EVEN IF THERE ARE A SIGNIFICANT NUMBER OF DIGITAL TITLES. Hardware buyers go by what they see and if they don't see games on the shelf, they don't go researching online.

Binding of Issac side-stepped #3 by having a retail release, still got bit by #2.
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