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Armada Interactive raises $10 million seed funding

Led by the founder of Remedy Entertainment, Finnish studio wants to raise the standard of core mobile games

Armada Interactive has raised $10 million in seed funding, with the Helsinki-based studio now set on its grand ambition to give mobile gaming, "a big push forward."

The company's seed funding has been spread over two rounds, the first of which raised $3 million in April 2016. This second stage takes Armada's seed funding to $10 million, with the round led by Korea Investment Partners - an important partner for the company's strategy of targeting both Asian and Western markets.

The other key new investor to this round was Creandum, with existing investors Initial Capital, Index Ventures, ProFounders Capital and Backed also contributing.

Armada Interactive was founded in 2015 by a team that includes Samuli Syvähuoko, now the company's CEO, who founded Remedy Entertainment in 1995. Since leaving Remedy in 2000 Syvähuoko has been a serial entrepreneur, most recently with Helsinki GameWorks, which was acquired by Next Games in October 2014.

The studio's art director is Mikko Kinnunen, who has a track record that includes Insomniac, Microsoft and Bioware. The CCO is Giuliano Cremaschi, who worked at Sulake, Crytek and Microsoft, among other game companies. According to Syvähuoko, this latest investment will allow Armada to build out its team with more international talent.

"Our design pillars drive us to create games that combine immersive and competitive gameplay with highly innovative new mechanics and UX - the type that gives the industry a great big push forward," Syvähuoko said in a statement. "We plan to keep on innovating new game experiences for mobile devices."

Armada still hasn't fully announced its first game, but it's clear that high-end 3D graphics and real-time, synchronous PvP multiplayer will be important aspects. The company has also talked about its core gameplay being well suited to eSports.

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Matthew Handrahan

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Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.