In the wake of its pay troubles late last year, Crytek announced that it would be streamlining its business by cutting loose multiple development teams. Today, "in an effort to focus on core competencies," the German developer followed up by laying off 15 employees from the publishing team at its Frankfurt headquarters.
"Following the transfer of publishing operations for free-to-play shooter Warface in Europe and North-America, Crytek will refocus on its core strengths of multi-platform game development and the evolution of its Cryengine technology," Crytek noted in a statement. "The publishing team previously responsible for Warface will be affected by these changes, though most staff members will transition to new projects internally."
Crytek Co-Founder and Managing Director, Avni Yerli, added, "Crytek has always sought to push the boundaries of gaming, and that remains our primary goal as we scale down the business to re-focus on game and technology development first and foremost. Unfortunately, one of the inevitable effects of this process has been the redundancies we are announcing today.
"We are extremely grateful for the hard work and dedication of each and every person at Crytek, and the team members we now have to say goodbye to will receive comprehensive support that reflect that gratitude. We will also be on hand to offer whatever support we can as they seek to find new positions elsewhere that reflect their considerable talents."
Leading up to the streamlining of its business in December, Crytek reportedly had been struggling to pay its employees for up to six months, which had happened at the company once before in 2014. Hopefully a downscaled version of Crytek will no longer make its employees suffer by missing payroll going forward.
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