Sections

Crytek launches Film Engine VR production tech

Creative director Jean-Colas Prunier brings VFX experience from Avatar, The Lord of the Rings and Guardians of the Galaxy

Crytek is starting a new independent company to push a new technology created for virtual reality filmmakers.

The development of Film Engine - which is the name of both the technology and the company - started in 2008 with a prototype called Cinebox. According to Crytek, Cinebox was, "evaluated by more than 300 production companies and used on feature films such as Dawn of the Planet of the Apes and Maze Runner."

The positive feedback gathered from that process instigated the development of Film Engine, which uses Crytek's CryEngine as a foundation, but is optimised specifically for film industry workflows. Film Engine's creative director, Jean-Colas Prunier, joined the company in 2014, following visual effects work on Avatar, The Lord of the Rings, Guardians of the Galaxy and Life of Pi.

"We realised that by combining our visions we could create something that was greater than the sum of its parts," Prunier said in a statement, describing his early meetings with Crytek CEO Cevat Yerli. "By addressing the needs of filmmakers with the technology of the games industry, we were able to create an entirely new cinematic production tool that will completely change the way the industry works."

Film Engine is described as, "real-time cinematic production software," that can be used at every stage of the film production pipeline, with an emphasis on efficiency. "Tasks that once took hours or days can be done in real-time in Film Engine," Crytek said, "and creators are left with more of the most valuable resource of all: the time to focus on visionary storytelling."

Related stories

Oculus: The Climb is Rift's best-seller to date

It's one of several titles that have made over $1m on the Oculus store alone, according to Jason Rubin

By James Brightman

VR First and Crytek split

Educational initiative now fully independent and embracing vendor-neutral approach, plans to double AR/VR labs to 50 this year

By Brendan Sinclair

Latest comments (1)

Chris Payne Managing Director & Founder, Quantum Soup StudiosA year ago
Marza have a similar pipeline built on Unity: http://en.marza-realtime.com/

It's a good idea - for major projects it'll probably remain a high-end previz tool, but there are loads of lower-budget applications that can render straight out of the realtime engine: kids' TV, adverts, etc. We tried something similar at TT years ago, rendering "LEGO Batman: The Movie" (not to be confused with "The LEGO Batman Movie") out of our engine.

Edited 1 times. Last edit by Chris Payne on 27th April 2016 1:14pm

0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.