If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Ex-Lionhead, Superhot devs join Quo Vadis lineup

Emmi Kuusikko and Piotr Iwanicki will speak at the Berlin conference later this month

Former Lionhead director Emmi Kuusikko and Piotr Iwanicki, the designer of the indie hit Superhot, have joined the lineup at Quo Vadis, which takes place in Berlin later this month.

Kuusikko has worked in the games industry since 2004, when she joined Habbo Hotel developer Sulake to manage user and market insight. Next, she joined Digital Chocolate as VP of product management, before taking the role of head of strategy at Lionhead in 2013. Of course, Lionhead was closed by Microsoft last month, at which point Kuusikko became director of business and product management for Microsoft Studios.

Iwanicki operates at the other end of the scale, leading Superhot Team on the development of one of the most exciting indie games of the year. He joins several other prominent independent developers at Quo Vadis, including Coldwood Interactive's Martin Sahlin, Double Stallion Games' Eric Angelillo and Shark Punch's Jiri Kupiainen.

The full schedule for Quo Vadis, which also features talks from Ubisoft Montreal's Alex Hutchinson, Ghost Games' Henrik Jonsson and the co-founders of Dontnod Entertainment, is now available. You can find it here.

Quo Vadis is a centrepiece event of Berlin's International Games Week. More than 3,000 people attended last year's conference to see a mixture of panel discussions, presentations and workshops. This year, it will be held at Station Berlin from April 18 to April 20.

For more information, or to purchase tickets, follow the link.

GamesIndustry.biz is a media partner for the Quo Vadis conference. Our travel and accommodation costs will be provided by the organiser.

Related topics
Author
Matthew Handrahan avatar

Matthew Handrahan

Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.