Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Tencent cleared $3 billion smartphone game revenue in 2015

Giant Chinese firm earned almost $16 billion during the calendar year overall

Tencent's smartphone game revenue surpassed $3 billion in 2015, an increase of more than 50 per cent over 2014.

In calendar 2015, the Chinese company posted ¥21.3 billion in revenue, which is equivalent to $3.3 billion or €2.9 billion. That represented a 53 per cent increase over revenue earned in calendar 2014, and is almost €800 million more than Supercell's revenue during the same period.

PC client games revenue saw "low double-digit" revenue growth year-on-year, though Tencent didn't provide more specific information.

Messaging and social network services are an essential aspect of Tencent's games business, and all of its key platforms saw year-on-year gains in 2015. QQ increased its MAUs by 5 per cent to 853 million - 642 million of those MAUs were smartphone users, up 11 per cent year-on-year. Combined MAUs for Weixin and WeChat was 697 million, up 39 per cent. Tencent's social networks business earned 30 per cent more revenue in 2015 versus the prior year.

As a whole, Tencent earned ¥102.9 billion in 2015, equivalent to $15.8 billion or €14 billion, an increase of 30 per cent over calendar 2014. Net profit for the year was ¥29.1 billion ($4.5 billion / €4 billion), up 22 per cent. On a non-GAAP basis, net profit was ¥32.9 billion ($5.1 billion / €4.5 billion), up 32 per cent.

In 2016, Tencent will develop, "new and emerging smartphone game genres, via leveraging our PC game experiences, smart phone game player communities, and relationships with leading game developers."

Related topics
Author
Matthew Handrahan avatar

Matthew Handrahan

Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.