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Epic awards another $500,000 in Unreal Dev Grants

More than $1.2 million paid out since the initiative started a year ago

Epic Games has paid out more than $500,000 as part of its ongoing Unreal Dev Grants initiative.

The money was paid out of a $5 million fund for developers, programmers, artists and designers using Unreal Engine 4. In this $500,000 round, more than 30 people were selected in recognition of their work.

Unreal Dev Grants launched in February 2015, and Epic has paid out $1.2 million since that date. Several of the recipients were exhibiting their work at GDC this week. The full list is below.

  • Giant by Milica Zec and Winslow Turner Porter III
  • Thunderbird by Innervision VR
  • Astroneer by System Era
  • Obduction by Cyan
  • GRIP by Caged Element
  • Traverse by Mad Cow Studio
  • Voidrunner by RealityArts
  • Way to the Woods by Anthony Tan
  • Ashen by Aurora44
  • Terror Web by Sam Macaroni
  • Project Genom by NeuronHaze
  • Project Moss
  • Perception by Deep End Games
  • Probuilder by Six by Seven Studio
  • RUINER by Reikon Games
  • WARTILE by Playwood Games
  • Shape of the World by Hollow Tree Games
  • Rense De Boer
  • UE4Arch
  • NEBULA: Sole Survivor by Bruno Gruber de Araujo
  • Aurora by Jason Connell
  • Brookhaven Experiment by Phosphor Games
  • Dungeon Architect by Ali Akbar
  • Submerge by Ice Bird Studios
  • Deliver us the Moon by KeokeN Interactive
  • Dries Deryckere
  • Adam Horvath
  • Solitairica by Righteous Hammer
  • Peter Newton
  • Michael Allar
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Matthew Handrahan

Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.