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AMD technology powers Sulon Q VR headset

By Mike Williams

AMD technology powers Sulon Q VR headset

Wed 16 Mar 2016 12:03am GMT / 8:03pm EDT / 5:03pm PDT
Virtual RealityAugmented RealityGDC 2016

The untethered Sulon Q is powered by AMD CPU and GPU technology.


Over the course of AMD's four decades in business, silicon and software have become the steel and plastic...

Chipmaker AMD has partnered with Toronto-based firm Sulon Technologies to create the Sulon Q virtual reality headset. Announced at an AMD press event, the Sulon Q differs from the Oculus Rift and HTC Vive in that it does not require a high-end PC to operate. Instead, the Sulon Q's PC hardware is built into the unit itself.

Sulon says the Q headset has a "Wear and Play" design. There's no wires since the unit is self-contained and no controller, as Sulon's proprietary spatial processing unit recognizes gestures. The spatial processing unit and mounted 3D cameras also mean that the Sulon Q does not need any external cameras or a setup like the Vive's Lighthouse tracking system. In addition to virtual reality, the headset can handle augmented reality, via a pass-through system enabled by the 3D cameras.

The Sulon Q is powered by Windows and AMD's Liquid VR. The full system specifications are as follows:

  • AMD FX-8800P processor with Radeon R7 graphics
  • Sulon spatial processing unit (SPU)
  • 8GB memory
  • 256GB SSD storage
  • 2,560x1,440-pixel resolution OLED display
  • 3D spatial audio powered by GenAudio's AstoundSound
  • Built-in 3.5mm audio jack and Sulon Q earbuds
  • Dual noise-cancelling embedded microphones
  • Sensor package: accelerometer, gyroscope, magnetometer
  • Wireless keyboard and mouse (works with any other Windows 10-compatible controllers and joysticks)
  • Wi-Fi 802.11ac and Bluetooth 4.0
  • Two USB 3.0 ports
  • 110 degree field of view

The Sulon Q is planned for a late spring launch, but Sulon has not offered a price point for the headset.

From Recommendations by Taboola


Carl Hudson Studying Computer Science, University of Adelaide

74 87 1.2
Game-changer or also-ran ?

Posted:7 months ago


Craig Page El Presidente, Awesome Enterprises

515 354 0.7
Carl, I think that depends on the price and Unity / UnrealEngine support.

Posted:7 months ago


Greg Wilcox Creator, Destroy All Fanboys!

2,610 1,686 0.6
You can probably also cook breakfast or reheat a cup of coffee on that thing. I do wonder how "safe" all these new vr sets will be for long-term users...

Posted:7 months ago


Lee Hansiel Lim Game Developer - Unity3D, Anino PlayLab

35 3 0.1
The heat isn't the only problem... I don't think those specs will hold on for games a year after VR has gone mainstream (assuming it does). Unless those components are modular, this unit is probably here for the short-term.

Posted:6 months ago


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