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AMD technology powers Sulon Q VR headset

The untethered Sulon Q is powered by AMD CPU and GPU technology.

Chipmaker AMD has partnered with Toronto-based firm Sulon Technologies to create the Sulon Q virtual reality headset. Announced at an AMD press event, the Sulon Q differs from the Oculus Rift and HTC Vive in that it does not require a high-end PC to operate. Instead, the Sulon Q's PC hardware is built into the unit itself.

Sulon says the Q headset has a "Wear and Play" design. There's no wires since the unit is self-contained and no controller, as Sulon's proprietary spatial processing unit recognizes gestures. The spatial processing unit and mounted 3D cameras also mean that the Sulon Q does not need any external cameras or a setup like the Vive's Lighthouse tracking system. In addition to virtual reality, the headset can handle augmented reality, via a pass-through system enabled by the 3D cameras.

The Sulon Q is powered by Windows and AMD's Liquid VR. The full system specifications are as follows:

  • AMD FX-8800P processor with Radeon R7 graphics
  • Sulon spatial processing unit (SPU)
  • 8GB memory
  • 256GB SSD storage
  • 2,560x1,440-pixel resolution OLED display
  • 3D spatial audio powered by GenAudio's AstoundSound
  • Built-in 3.5mm audio jack and Sulon Q earbuds
  • Dual noise-cancelling embedded microphones
  • Sensor package: accelerometer, gyroscope, magnetometer
  • Wireless keyboard and mouse (works with any other Windows 10-compatible controllers and joysticks)
  • Wi-Fi 802.11ac and Bluetooth 4.0
  • Two USB 3.0 ports
  • 110 degree field of view

The Sulon Q is planned for a late spring launch, but Sulon has not offered a price point for the headset.

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Latest comments (4)

Carl Hudson Studying Computer Science, University of Adelaide8 months ago
Game-changer or also-ran ?
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Craig Page El Presidente, Awesome Enterprises8 months ago
Carl, I think that depends on the price and Unity / UnrealEngine support.
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Greg Wilcox Creator, Destroy All Fanboys! 8 months ago
You can probably also cook breakfast or reheat a cup of coffee on that thing. I do wonder how "safe" all these new vr sets will be for long-term users...
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Lee Hansiel Lim Game Developer - Unity3D, Anino PlayLab8 months ago
The heat isn't the only problem... I don't think those specs will hold on for games a year after VR has gone mainstream (assuming it does). Unless those components are modular, this unit is probably here for the short-term.
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