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Xbox Live adds cross-network multiplayer

Microsoft allowing developers to make Xbox One games that can connect with other console networks

One of the big barriers between the console walled gardens could be coming down. Microsoft today announced a new policy that could pave the way for Xbox One gamers and PlayStation 4 gamers to play online games together. ID@Xbox director Chris Charla made the news the highlight of his Game Developers Conference update to developers.

"First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we're enabling developers to support cross-network play as well," Charla said. "This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks - including other console and PC networks.

"Of course, it's up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We're thrilled to confirm that Psyonix's Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well."

A Sony representative did not immediately return requests for comment about the company's stance on cross-network play.

The other piece of news in Charla's update is that Sickhead Games is nearing completion on MonoGame, an open source solution to allow developers to get their XNA-developed games up and running on Xbox One. One of the first Xbox One games to launch using MonoGame will be Axiom Verge.

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Latest comments (9)

Paul Jace Merchandiser 8 months ago
This was long over due in my opinion. It's too bad they couldn't have implemented this last gen but better late than never. Plus more importantly people will no longer have to buy the same game console to play online multiplayer with their friends...unless it's a console exclusive of course.
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Awaiting with bated breath to see how it all pans out
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Curtis Turner Game Developer - Monsters of War 8 months ago
Will XNAandMonoGame apps have default XNA networking capabilities usable from code compilation?
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Show all comments (9)
Morville O'Driscoll Blogger & Critic 8 months ago
I came in to query this line:
This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks - including other console and PC networks.
Since to me, it sounds rather restrictive... But after some digging, I came across this, from a member of the Rocket League dev team:
It's unfortunately poor wording. They're trying to say that Xbox Live users - both on Xboxes and Win10 (app store) - can now play against other platforms in MP games.

There's no Win10/GFWL type restriction involved. Our steam client will matchmake against Xbox One, and private match, etc. the same way PC/PS4 works today. News on other platforms still pending obviously.
Thought the clarification might be useful for others reading this article. :)
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So phrased in a different way, could players of destiny and division be in the same physical jousting space across any platform
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Morville O'Driscoll Blogger & Critic 8 months ago
Yeeeeees? There's currently no obvious reason why not, but it's hard to say how much support is needed behind-the-scenes. From what the Psyonix guy said, it seems fairly easy to manage, but MS have specifically said that Sony need to agree for there to be cross-play with PS players... Though agree to what, I don't know - it seems a very PR-driven comment, to be honest.
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Klaus Preisinger Freelance Writing 8 months ago
I am really beginning to wonder where Xbox is heading as a brand. It seems that all structures which were in place to strengthen and preserve Xbox as a classic console (e.g. platform exclusive games, first party developers, closed garden features such as cross platform multiplayer restrictions) are being torn limb from limb. What will happen next week? XboxOne Pro with full Windows 10 and Office marketed at enterprises for integration in their authenticated domains?

Edited 1 times. Last edit by Klaus Preisinger on 15th March 2016 4:04pm

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Carl Hudson Studying Computer Science, University of Adelaide8 months ago
Finally xb1 players will have someone to play with ;)
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Keldon Alleyne Handheld Developer, Avasopht Ltd8 months ago
Well if you can't beat 'em, ...
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