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Studio Two Tribes says Rive is its last game

"We act like a typical grandfather: slow and totally unaware of what is hot"

Dutch development studio Two Tribes has announced that the upcoming Rive will be its last game, but the studio will remain operational. Martijn Reuvers, Collin van Ginkel and Meinte van der Spiegel shared the news in a frank and detailed post on the company's site.

"We've been working in the games industry since early 2000, making us dinosaurs, old farts, grandfathers or whatever you want to call us. This is great, because we've got a lot experience, but it also means that we act like a typical grandfather: slow and totally unaware of what is hot and what is not. Don't get us wrong: we absolutely love making games, and we strongly feel that we're good at making them. However, ask us anything about new industry developments, and often a big question mark will appear above our heads," they said.

"For example, we are used to working with our own proprietary engine. It's technology that works great for us, but is by no means competitive with tools like Unity or the Unreal Engine. And then there are monetization strategies like free-to-play. We only know, and feel comfortable working with, the traditional model of full-priced games. The same goes for marketing: we know how to make a decent trailer and send out a press release... but have no clue how to get traction on YouTube and Twitch."

Rive will be released in September 2016.

"We also want to make clear that Two Tribes will remain operational. We will continue to support our partners and all gamers out there, we just won't be making any new games after Rive."

In January 2014 the company announced it was "rebooting", with the original Two Tribes B.V that was founded in 2001 closed. A new daughter company was formed for the development of new titles. The parent company, Two Tribes Publishing B.V, was unaffected.

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Latest comments (2)

Connor Martin Aspiring game designer/tester 8 months ago
Early 2000 and you are giving up because technology and trends always move forward? Honestly that sounds defeatist, many have adapted strongly to a new way to make and sell their products, regardless of industry. I only heard of Rive basically today and after looking at a few trailers.....it looks like there isn't a whole lot of strong passion behind it, just a product with a concept, just one consumers opinion is all.
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Greg Wilcox Creator, Destroy All Fanboys! 8 months ago
...we know how to make a decent trailer and send out a press release... but have no clue how to get traction on YouTube and Twitch."
The sad thing is, a great deal of those YT and Twitch fans are probably going to ignore anything that hasn't been drip-fed to them by screaming commentary delivered by paid personalities who only shill for games of the moment that offer the same old same old stuff that drives their traffic. TT makes reliably fun games that may not seem as if they're YT fodder, although RIVE's insane action might get it some play once it's discovered (if those YT'ers and Twitchers are even bothering to look its way)...
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