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ARM: Mobiles will be graphically equivalent to PS4/Xbox One by 2017

Nizar Romdan says VR will bring a sea change in mobile gaming

ARM ecosystem director Nizar Romdan has said that his company's chips will be bringing mobile displays to a graphical parity with PS4 and Xbox One by the end of 2017.

Speaking at Casual Connect in Amsterdam, the executive said that mobile processors were already providing better quality graphics than the PS3 and 360, and could be expected to exceed the current gen by late next year. Of course, as the leading chip designer for portable graphical devices, Romdan has a significant dog in the fight, but the pace of progress is hard to deny.

Romdan did admit that issues such as battery life and form factor will mean that consoles will always serve a use case out of reach for mobile, which is unlikely to ever replace a TV as a long-session seated home entertainment solution. However, the development of VR technology, which is already seeing great success on mobile devices, means that there will be an area where mobile can compete directly with the living room.

"Our view is that mobile VR is the use case that could unlock the potential of mobile for hardcore gamers," said Romdan. "For once, mobile devices are on par with PC and consoles in terms of experience. We won't have the same processing. And battery life is a problem. But it is the same user experience. That could be a game changer for mobile gaming."

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Latest comments (9)

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.9 months ago
No, no, no, no....and no. Until you break the laws of physics, no.

Stop flat out lying. It's insulting.
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Robert Mac-Donald Game Designer, Lethe Games9 months ago
Mobile needs a non optional, universal d-pad solution and maybe some 2 buttons more than graphics.
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Joćo Namorado Project Manager, Portugal Telecom9 months ago
If only they'd stop the mobile graphics quality race and made just a few little steps regarding battery life...
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Show all comments (9)
Paul Brooke CTO, Wish Studios Ltd9 months ago
VR desperately needs to be untethered IMO, so mobile GPUs might have a fighting chance here [longer term], unless someone can invent an almost-lag-free wireless video transmission mechanism.
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Andrew Jakobs Lead Programmer 9 months ago
Yeah, the highend mobiles maybe, but by that time the current consoles have been out for about 3-4 years and are only half or a third of the price of a highend mobile..
Also they may be capable of producing that kind of graphics, but actually playing games that require that kind of graphical power on the mobile itself is just crap, unless it's used with a big screen and a wireless controller..
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Adam Campbell Producer, Hopster9 months ago
Yes, its technically possible but I don't think battery life will be forgivable in 2017 at this level of performance.
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Stu Johnson Technical Lead 9 months ago
"For once, mobile devices are on par with PC and consoles in terms of experience. We won't have the same processing. And battery life is a problem. But it is the same user experience.....
err OK, when Apple release the 60" wall mountable iPad with full surround sound and remote controllers this could possibly be true...
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VR is gonna fizzle out and die. Then after few years it will pop back up. Then it will fizzle out and die. Then...
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Greg Wilcox Creator, Destroy All Fanboys! 9 months ago
Of course, I'm sure some doe-eyed young dev just breaking into the business heard this news and had their brain do a fist pump ("YES!") a few times because it justifies their rather odd belief that this is possible without a lot of magic dust happening under the hood. Yep, looking forward to those high-end visuals and 22 minute battery life too hot to hold devices soon, I am. :P
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