Report Comment to a Moderator Our Moderators review all comments for abusive and offensive language, and ensure comments are from Verified Users only.
Please report a comment only if you feel it requires our urgent attention.
I understand, report it. Cancel

Rise of the Tomb Raider director joins Infinity Ward

By Dan Pearson

Rise of the Tomb Raider director joins Infinity Ward

Mon 18 Jan 2016 3:49pm GMT / 10:49am EST / 7:49am PST

Brian Horton put in charge of art direction and team management at CoD dev

Infinity Ward

Infinity Ward is an accomplished team of game makers focused on creating games that are fun, exciting,...

Crystal Dynamics' Brian Horton has left the firm to take up a position at Call of Duty developer Infinity Ward, where he will oversee "art direction and team management."

The move comes just one year after Horton was promoted to game director at Crystal Dynamics, having headed up its art department for over six years. Whilst in both roles he was deeply involved in rebooting Tomb Raider as a franchise, particularly in his role as game director for 2015's Rise of the Tomb Raider. His departure from the studio seems entirely amicable, with a blog post today wishing him the best and farewell.

"It's been a huge honor to be a part of the Tomb Raider franchise and the team at Crystal Dynamics," said Horton. "I've met fans from all over the world, both in person and online, to share in our love for the franchise and Lara Croft. After working on two amazing games, my family and I have decided to return to Southern California and start a new adventure. As sad as I am to leave the team at Crystal, I'm excited to play their future games as a fan. Thanks again for the years of support and feedback and I hope to stay in touch with you all online."

If you have jobs news to share or a new hire you want to shout about, please contact us on

From Recommendations by Taboola

1 Comment

Andreia Quinta Creative & People Photographer, Studio52 London

276 763 2.8
I fear for Tomb Raider "3". And that's all I'm saying for the time being.

Posted:9 months ago


Login or register to post

Take part in the GamesIndustry community

Register now