Sections

Microsoft: Hololens' visible area like 15" monitor 2ft away

First official details of Hololens spec reveal wireless approach, 5.5 hour battery life

Microsoft tech evangelist Bruce Harris has spoken at an event Tel Aviv, revealing some brand new concrete specifications for Hololens, Microsoft's ambitious augmented reality headset.

In his presentation, attended by Petri.com, Harris explained that the Hololens will be completely wireless, with no wired option due to be made available to consumers. That means that the headset will have a maximum battery life of around 5.5 hours, which is likely to translate to 2.5 hours under heavy use. Harris also explained that any device which can connect to wireless or Bluetooth will be able to 'see' the HMD and any app which can operate in a Windows 10 environment will operate natively on the device out of the box.

The visible display area of the device, already a subject of some debate was likened by Harris as being approximate to a "15 inch monitor around two feet away." This size was chosen partly to preserve battery life, he said. However, once the manufacturing of the device reaches a scale at which it becomes appropriate and cost effective, Harris says that area could well expand.

Dev kits for the Hololens are due to ship this quarter and will cost around $3000.

Related stories

Kudo Tsunoda moves to new role within Microsoft

No longer part of Xbox team, engineer moves to HCI solutions

By Dan Pearson

Phil Harrison to leave Microsoft

Microsoft refuses to comment as figurehead departs

By Dan Pearson

Latest comments (6)

Jordan Lund Columnist 10 months ago
A 15" monitor, 2 feet away means that promotional images like this one:

http://images.eurogamer.net/2013/articles/1/7/6/3/2/8/2/hololens-field-of-view-may-be-a-problem-without-a-solution-1434705758179.jpg

Have no basis in reality. People are going to go in expecting a room filling experience like this:

https://www.youtube.com/watch?v=29xnzxgCx6I

That is not a 15" monitor from a distance of 2 feet.
10Sign inorRegisterto rate and reply
Jeff Kleist Writer, Marketing, Licensing 10 months ago
The same can be said for the people who are expecting to play COD Ghosts 2 in full bore VR on PS4

That's the reason why They're starting this technology out in the commercial sector. So they can expand the field of view in time for a consumer launch

Edited 1 times. Last edit by Jeff Kleist on 19th January 2016 3:36pm

2Sign inorRegisterto rate and reply
Jonatan Crafoord Neuron, That Brain10 months ago
I think it is worth keeping in mind that while a 15 inch monitor is small, it doesn't move around and display new content when you turn your head. The area is probably adequate for working with whatever you're currently focusing on. But yeah, it would be nice to also see things in the periphery, and to be able to look around using your eyes and not just your whole head.
2Sign inorRegisterto rate and reply
Show all comments (6)
Corey Skiffington Programmer/Scripter 10 months ago
It's still a little small..equivalent to an average work computer screen would mean using it in tandem with one would be practical.. So 22" from 1ft away is really the minimum practical size to have enough FOV to use it for working on a virtual display. That would be the point I could justify an outlay of $500 for one, $3000 is Fanatasy Land (intentional misspelling, a fanatics fantasy land) Even if the commercial version is half that, it's not justifiable. It'd be cheaper to set up multiple pica projectors and put the images on the wall then get one at the moment and justifying it's purchase in the workplace to someone who hasn't actually used one is just not going to fly.
2Sign inorRegisterto rate and reply
Fazi Zsolt Game & Level Designer @Atypical Games 10 months ago
15" from 2 feet away ? What happened to that promising demo, where they showed minecraft filling almost an entire room ? Where will the personal sense of interaction be ? It may still be fun, but it could feel distant, out of touch and cold, no matter of the color palette used.
I don't think it will sell that well, we might be looking at another microsoft surface scenario.

Edited 1 times. Last edit by Fazi Zsolt on 20th January 2016 12:42pm

2Sign inorRegisterto rate and reply
I would imagine it would be very uncomfortable for your eyes to have objects get clipped in and out as you move your head by some invisible barrier. Surely that will cause headaches the same way stereo 3d objects do when they get clipped when in front of the base plane.

Hopefully magic leap fulfills it's promises because I can't really see this tech taking off until then.
1Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.