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Can Apple TV shake up living room gaming?

By Rob Fahey

Can Apple TV shake up living room gaming?

Fri 04 Sep 2015 7:04am GMT / 3:04am EDT / 12:04am PDT
Hardware

A new platform from the industry giant promises new opportunities for developers - and perhaps even new experiences for consumers

At an event in California next week, Apple seems set to take the wraps off a product that's been the subject of rumour and speculation for the best part of a decade. Long before the Apple Watch even seemed like a distant possibility, the company was rumoured to be exploring a move into television. Coy dismissals of its existing, low-cost AppleTV box as a "hobby" merely fuelled the sense that it was less a hobby, and more a foot in the door; a casual sideline for the giant company, just waiting to turn into its next big business unit.

"From our perspective in the games business, though, an App Store is the key aspect; an App Store means games, which means - potentially - a whole new platform."

Now, unless the furiously spinning rumour mills have flown entirely off their mountings and rolled off over the hills, we seem set to see what Apple's been working on all this time. It will almost certainly not be what was expected a few years ago, when many analysts - less aware of their turf than they really ought to be, I'd argue - predicted that the firm would release an actual TV screen with an advanced operating system built in. This may have been explored, but it was never on the cards, because Apple would have quickly recognised what it took Sony many years to understand, but was grasped intuitively by the likes of Amazon - that televisions have become are an utterly commoditised, low-value market. High-end players in the market are foundering as low-end players catch up with their quality; any developing country box-shifter today can turn out a convincing HDTV set that may not have the full feature set of a Sony or a Samsung, but will cost half as much. Innovations like 3D screens which were designed to maintain an advantage for the high-end have foundered (the most recent example of this being the 8K screens I've recently seen touted). HD screens, at almost every size, are cheap, ubiquitous, highly competitive and very low margin. Apple doesn't want to build HD screens.

Instead, what we're going to get is a box; another microconsole, essentially a major upgrade to the existing AppleTV product. The big news is going to be about software and content; this will be the first time that the AppleTV will have an App Store, and there's quite possibly going to be some big news from Apple on the content front, either now or down the line, with the potential for following Netflix and Amazon into high-quality original content production. From our perspective in the games business, though, an App Store is the key aspect; an App Store means games, which means - potentially - a whole new platform.

So this thing will probably be able to run games. What kind of games? Well, nobody's quite sure what hardware will be inside the box, but Apple has an embarrassment of riches to choose from in terms of powerful, low-cost chipsets, so the rumours that this will be a tiny powerhouse perfectly capable of running reasonably impressive games probably aren't far wrong. Indeed, given the chipsets that Apple now routinely shoves into iPhones and the like - chipsets which it designs and manufactures itself, further reducing costs - it even seems likely that a surprisingly powerful box could be created without troubling the perhaps-too-high $199 price point being proposed by some rumour sites. Don't worry too much about the graphical oomph of mobile phone chipsets running games on an HDTV, either; that may be a much bigger screen, but it has precisely the same pixel count (1980x1080) as the screen of the iPhone 6 Plus, so Apple's gear is already well accustomed to resolutions on that scale.

"It won't be a gamepad, but that isn't the point; people who want a gamepad will buy game systems. It will, all things being equal, be a controller that allows people to play some fun games - and that is the very basis of a market."

More interesting than the hardware in the box is the hardware outside the box. Apps on TVs aren't a popular thing right now (most smart TV owners I know never use anything other than the Netflix app) but they're not a new thing either - and while hardware performance might be one factor holding them back, I don't think it's the crucial one. The big limiting factor right now, rather, is control. TV remotes are a UX nightmare at the best of times, but they're designed for very occasional selections of largely passively consumed content. When they're asked to perform as input devices for more involved applications, or games - the most controller-sensitive applications of all - they fail miserably. Attempts to improve upon this with stuff like Samsung's Kinect-like hand-waving interface have largely underwhelmed, while Amazon's dedicated gamepad for the Fire TV basically suffers from the innate problem of demanding an additional purchase with the Fire TV device in order to play games properly - thus losing out on the "oh, I wonder what games on this thing are like?" impulse which is likely to be the backbone of the market for games on these devices, just as it was on smartphones at the outset.

We'll find out next week if Apple has cracked this problem, but the signs are reasonably positive. Reports of a controller which integrates a trackpad and microphone (like FireTV) into a high-precision motion tracking device (like the Wii MotionPlus) suggest that the default remote will be very functional for games. It won't be a gamepad, but that isn't the point; people who want a gamepad will buy game systems. It will, all things being equal, be a controller that allows people to play some fun games - and that is the very basis of a market.

What I'm getting at is that Apple's entry into this market needs to be taken seriously by developers - partially because it seems quite well considered and has a good chance of success, and partially just because it's Apple. Much like when Microsoft decided to enter the games market with the Xbox, it's a move that just can't be ignored because of the sheer financial and marketing muscle behind it. How long it will take and how much it will cost to get Apple TV hooked up to an appreciable number of TVs and turned into a major market for apps and games is a good question to which the only reasonable answer right now is, "Well, Apple can afford it regardless." (It's also starting from a good position - the existing AppleTV, despite its limited capabilities, is the market leader in the home streaming device category.)

What kinds of game will dominate on the AppleTV is another question that lacks a clear answer, but it's very likely, given the nature of the App Store and of the kind of casual consumer who will want to play games on a device like this, that free-to-play will be the dominant business model. The kind of consumer involved is unlikely to be a hardcore gamer (at least not in that instant - most core gamers have their casual moments, and vice versa); rather, it will be people interested in extending their mobile gaming habit to the larger screen occasionally, or casual gamers who see the device as an extension of the kind of gaming habits that might have seen them buy a PS2 or a Wii in the past.

"I expect that there will be a lot of success for developers who figure out effective ways to link the "out and about" mobile play experience with the "on the sofa" Apple TV experience in rewarding ways."

In the early days, as with most such platforms, there will undoubtedly be opportunities for low-cost premium titles to make their mark; early adopters are less price sensitive than later audiences and more likely to pay up a few dollars for games that look interesting or show off their new hardware. The formula for success here will not be dissimilar to what worked on iPhone and iPad in the early days of those platforms. Some games which really show off the platform will do well (think Infinity Blade), while a handful of games that really intelligently and appropriately use the controller will become phenomena, at least for a while (I'm thinking here of things like Fruit Ninja and, to an extent, Angry Birds).

As the platform grows, games will need to change track somewhat - cracking the secret of long-term appeal on a platform that demands that casual gamers sit down on a sofa and play, rather than just tapping on a phone wherever they may be, will be tricky, and I expect that there will be a lot of success for developers who figure out effective ways to link the "out and about" mobile play experience with the "on the sofa" Apple TV experience in rewarding ways. At the same time, despite the ubiquity of smartphones, it would be foolish to assume that all smartphone users play games, or that all of those who don't will not be interested in the potential for a home device they already own to play some casual games; there's potentially a new market here, not just a chance to wring more cash out of existing casual gamers.

The bottom line is that as long as Apple's announcement next week is in line with expectations at least to some degree (which is never a given with a company this secretive), the platform they'll be creating with this new device ought to be a genuinely exciting one for developers. It will open up a new market and the possibilities of new experiences; it will, at least temporarily, give premium games a shot in the arm, while broadening the horizons of free-to-play in the medium term; it will give yet another new tier and new approach to the ever-broadening landscape of games. I don't expect AppleTV to change the world, but it should be a positive addition to the ecosystem - and could well change the future of a handful of clever game developers who play their cards right on the system at the outset.

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23 Comments

Kevin Strange Developer Relations Account Manager, AMD

21 19 0.9
Popular Comment
In my bubble, people who want to play games on the main (TV) screen have a PC or console, those that play games on their 2nd screen do so on their tablet, laptop, Gameboy, Vita or phone whilst background TV they aren't interested in is on the main screen.

We have 4 boys and my wife and both gamers so we may be an exception. however we see the same patern for extended family and friends even grandparents.

with the price of used previous gen consoles and older software being so low I just can't see a market for these micro consoles. They are fine for media consumption today and I am sure they will do well as the primary hub for home automation of tomorrow as they mature and add more voice control systems.
I just can't see them competing with PC and console for TV gaming (casual gaming Grandma would rather play on her ipad while the football is on)

Posted:11 months ago

#1

Adam Campbell Product Executive, Hopster

1,435 1,491 1.0
It can but in what way is yet to be seen. The AppleTV has the scale and the ecosystem to appeal to a lot of people once they give it a real push. Multi-media is going to be the primary feature but I can definitely see a lot of people playing games on there too.

I don't necessarily think those who already have modern, dedicated consoles would necessarily queue up to play games on an AppleTV, but it has the potential to reach new audiences and demographics too.

The home console is a relatively small market compared to the set top box. More and more set top boxes are becoming sophisticated computing devices, with similar architecture to the latest phone or tablet. Its hard not to see any implication, even if small.

Posted:11 months ago

#2

Craig Page El Presidente, Awesome Enterprises

501 341 0.7
I used to get excited thinking about an Apple console, until they rejected a few of my app submissions and I realized they censor everything that's not appropriate for ages 5 and up.

Posted:11 months ago

#3

John Owens CEO, Wee Man Studios Ltd

1,021 1,339 1.3
The AppleTV has the scale and the ecosystem to appeal to a lot of people once they give it a real push.
Does it?

Posted:11 months ago

#4

Brian Lewis Operations Manager, PlayNext

170 120 0.7
Hmm...

The issue with boxes for the TV seems to be the input. There is no good way to get input from the users sitting on the couch, to the TV. I wonder what Apple could possibly use for an input device. It would have to be small, portable, wireless, would likely need to have a touchscreen (for both motion input, and keyboard) and would need to be a part of the existing apple environment. It would have to be something that most Apple users already have.... Dont worry, I am sure that they will think of something.

Posted:11 months ago

#5

James Berg Games User Researcher, EA Canada

313 426 1.4
I'm one of the folks that don't expect this to do anything much either, even though it's Apple. I could see screen replication maybe being neat for some games - playing a racing game on my phone, shown on the TV, would be alright. Wouldn't work for games that you actually have to look *at* the screen though, which is most of them.

If they need a separate peripheral, like an actual controller, I can't see that taking off, as it's just too high a barrier to entry, and as mentioned, stops the casual market from checking it out.

I'd love to be wrong here, but I just can't see it.

Posted:11 months ago

#6

Sandy Lobban , Noise Me Up

379 312 0.8
Of course it will and it'll hook right up to the sonos for gaming, music and video. I also wouldn't be surprised to see apple buy sonos and come into the living room and home in a big way on the audio front with through the house siri integration, that may even control homekit functions.

Posted:11 months ago

#7

Adam Campbell Product Executive, Hopster

1,435 1,491 1.0
The AppleTV has the scale and the ecosystem to appeal to a lot of people once they give it a real push.
Does it?
Its sold 25 million units without being promoted as a flagship product. With more features, more power, more functionality and actual marketing, I find it hard to imagine more people, however many wouldn't buy it.

Apple usually knows how to sell something on a mass scale when they want to, they have the market space, the funds and they do have a strong ecosystem with their AppStore and cloud. Most devices of this form factor lack in all of those areas.

Posted:11 months ago

#8

Todd Weidner Founder, Big Daddy Game Studio

511 1,279 2.5
what need does it fill? I dont see any? Everything it will do, something already exist that does it better, so what is the point. Apple's last downfall was pointless products.

Posted:11 months ago

#9

John Owens CEO, Wee Man Studios Ltd

1,021 1,339 1.3
@Adam
Its sold 25 million units without being promoted as a flagship product. With more features, more power, more functionality and actual marketing, I find it hard to imagine more people, however many wouldn't buy it.
But what are they buying it for?

I think most people who buy an Apple TV are buying it to use it watch Netflix etc and haven't any intention of playing games.

They might be the type of consumers that would play your typical mobile F2P game but that requires a huge install base to be viable and it certainly doesn't have the scale or ecosystem for that. At least not at the minute.

Posted:11 months ago

#10

Jeff Kleist Writer, Marketing, Licensing

740 493 0.7
You know very little about the TV business

8k screens are for medical/industrial/video wall and film work. No one is pushing them for consumer use. You have to sit two feet from a 4K screen at 60" to resolve that res. you'd basically have to put your eye against an 8k of that size.

Apps on Smart TVs are gigantic in the same developing countries you cite. In China and many other places these take the place of the home computer and game console. Hell, my new Samsung came with a trackpad equipped keyboard!

In many countries, particularly in Europe and mainland East Asia, 3D is a common and desired feature. It's considered standard.
Those companies churning It the cheap TVs are using off the shelf OEM parts anyone can buy the expense in a quality television is in the processing, custom chips and and software to make round things look good on square pixels.

The cable industry has been attempting to move to app based cable boxes for years, that is a key leg of Microsoft's TV intitiative. Thry want people to be given Xbox Ones instead of cable boxes, which then the cable companies don't have to spend half a billion a year supporting. The consumer is on BYO. Apple wants this as well. The gaming is simply a byproduct of this initiative, as they need the power and storage in the box for this. Games and apps work across devices. There's already Apple control pads, they're just ludicrously priced. Win the event Japan discovers household internet en masse, they're going to be on the smart tv train as well.

I'm uncertain if any of these things are going to be successful, but not understanding the market means you think it's fail for all the wrong reasons. Apple has never figured out that iTunes is successful, like Steam, not because it's good, but because it was first. Did you know that the reason they have to take the stores down to update them isn't just for dramatic effect, but because they're running ancient code that requires a reboot?

Posted:11 months ago

#11

Adam Campbell Product Executive, Hopster

1,435 1,491 1.0
I think most people who buy an Apple TV are buying it to use it watch Netflix etc and haven't any intention of playing games.
I agree, most people bought it for that purpose and I know a number of people who have one. I think Apple will successfully increase their market share now they're really serious about this device and taking on the TV. I find it hard to imagine they won't.

But as I previously mentioned, I don't expect PS4/Xbox gamers to suddenly buy an AppleTV and play games on it. But the digital set top box market is a lot bigger than that of consoles. As these devices become more general purpose, if you can get good games on there, even if this is a big screen version of a popular mobile title, it may be impactful.

What that impact could be is up for debate. I've never believed the only category for TV gaming is a dedicated games console. Which reminds me, there was a time when I played games from time to time on my Sky box in the early 2000s. The concept was there, but it was never expanded. There's an opportunity for casual games now the technology and connectivity has changed dramatically.

Edited 1 times. Last edit by Adam Campbell on 5th September 2015 11:19pm

Posted:11 months ago

#12

Julian Williams Founder, WIZDISH Ltd.

157 185 1.2
I personally wouldn't bet against Apple. If they're going to launch something like this after so long I can't see them not having thought it through. I'd love it if it were something more radical like a Hololens. That would mix things up. Unlikely but not impossible.

Posted:11 months ago

#13

Klaus Preisinger Freelance Writing

1,469 1,841 1.3
That last paragraph. Apple seems to have poor Rob hook line and sinker; probably more.

Siri controlled clicker games anyone?

Posted:11 months ago

#14

Michael Larson Graphics Programmer/ Engine Programmer

17 11 0.6
I think the Apple ecosystem is wearing off on a lot of consumers, with so much competition in the same space I find it hard to believe that people will flock to any new AppleTV device. Maybe 3-4 years ago, but with so many options out there today this is a me too product and not something revolutionary. Sure Apple will wrap it in something pretty and make it look like the next best thing since sliced bread but its not new by a long shot.

I suspect the gaming aspect is more of a secondary feature... the primary purpose is to feed the iTunes store with more cash from streaming content.

Posted:11 months ago

#15
I had the Apple TV when it launched, and it was a nice gizmo if you had it hacked with Plex. If not, at least in Spain it was quite useless. I expect this new version to be much more useful on all markets with its app store, but for gaming ¿what can we expect?

The current game mobile store is not really interesting for a home device. Apple should add a default filter for the Apple TV in the games category in order to display adequate games for these kind of devices (that is, gamepad enabled, console experiences). That would strengthen its purpose as a gaming device and popularize games that are not usually at the top 10/100, which for developers would be great news

Posted:11 months ago

#16

Remi Van Loenen Lead Game Designer, Grendel Games

3 1 0.3
Why would they add a custom controller when you have an iPhone that has all the input options to facilitate all those huge, money making casual games?
-Play Candy Crushon the train, come home and play it on your big screen, with the iPhone as a controller!
-Have friends over with an iPhone, play multiplayer party games.
-Adjust your API to let people switch from iPhone game control to AppleTV control instantly, for every future iOS game from now on.
-Go WiiU and use your iPhone as second screen.
-Go Market domination and make an app for android phones as controller (I know.. unlikely ;))

Boxes with additional controllers never really worked (OUYA, Nvidia Shield, etc)

Posted:11 months ago

#17

Chris Payne Managing Director & Founder, Quantum Soup Studios

174 597 3.4
Trouble with using a touchscreen as a gamepad is you need to look at it to see what you're doing, unless you have Fruit-Ninja-simple interactions. Also Apple will still need some sort of UI device in the box for new customers who don't have an Apple phone. I'm sure you'll be *able* to write multi-screen games, but I doubt that'll be Apple's pitch. The exciting prospect is 25 million non-gamers being presented with a frontend offering "TV - MOVIES - GAMES".
I think most people who buy an Apple TV are buying it to use it watch Netflix etc and haven't any intention of playing games.
I think most people who bought an Apple iPhone were buying it to make phone calls and had no intention of playing games. And yet, here we are.

Posted:11 months ago

#18

John Owens CEO, Wee Man Studios Ltd

1,021 1,339 1.3
I think most people who bought an Apple iPhone were buying it to make phone calls and had no intention of playing games. And yet, here we are.
It's totally different and I'll explain why. When the iPhone launched and the install base was relatively small making games were viable to the developer making them because there was a lack of competition and paid games were the norm. Most half decent games for the first year were sold for around 10 dollars.

The market has changed and potential casual consumers are simply unwilling to pay premium prices. Unfortunately F2P requires a huge install base to be viable and I doubt Apple TV will reach that huge install base. Ultimately it's the reason why Ouya failed - there simply wasn't enough consoles and developers couldn't make a return. Now there's a huge difference between Ouya and Apple so it's by no means certain Apple won't be sell enough units in time but not at the moment.

Posted:11 months ago

#19

Jeff Kleist Writer, Marketing, Licensing

740 493 0.7
Just remember this. The improvements to Apple TV have everything to do with allowing it to multitask guide type features for their streaming cable service, first and foremost.

Posted:11 months ago

#20

Steve Peterson Marketing Consultant

132 131 1.0
An interesting thing to note is that this new Apple TV will be considerably more powerful than a Wii, with a motion-sensing controller (that also has a touchpad and a couple of buttons) with it. The Wii managed to sell 180 million units or so. I think the Apple TV has plenty of potential, but its level of success depends on Apple's support (which seems like a given, based on rumors of a subscription TV bundle they would want to have tens of millions of these boxes out there ASAP), and what developers can do with it -- and choose to create. I'd expect plenty of simple casual games at first, most ported from mobile. If the platform takes hold in a big way, we'd see some development aimed at it, or games modified to take better advantage of some features. I wouldn't necessarily count out any genre in the future, if game designers are sufficiently determined.

Posted:11 months ago

#21

Robin Clarke Producer, AppyNation Ltd

432 1,154 2.7
The Wii had Nintendo's games.

I expect Apple can easily make a box that's way ahead of the current set-top media devices (Fire TV, Chromecast etc.). And I expect there will be a decent number of games for it. But I struggle to see how they will overcome the microconsole problem of being neither fish nor fowl - weak hardware and not enough storage to offer full console experiences, not as flexible as a PC, not as convenient as a tablet/phone.

Posted:11 months ago

#22

Curtis Turner Game Developer - Monsters of War

21 8 0.4
Not sure about Apple TV One, but if Apple TV Two is powerful enough and can have multiple iPhones or input devices, then this is obviously a w1n for gamers and developers.

Multi-Device integration of the operating system and input devices are coming from every decent company within the next five, ten years. I don't think Apple will be an exception. Having a standard of HDMI TV/Monitor and touchpads on a cell is becoming universal. Now just remember to add the keyboard and mouse! ;)

While single player, coop, or online play is becoming also standard, multi-screen gameplay still exists and if your game is capable of that, now is the time more than ever to make a dent in the gaming scene. With massive TV's, massive resolutions, and multiple same input types being used of now 8-16 instead of the traditional 4, one game taking advantage of this will probably make a decent amount of money... Especially now that it's far easier for multiple platforms in a single code base.

Posted:10 months ago

#23

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