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Autodesk launches new game engine

"The games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers"

Dev tool experts Autodesk are launching a new game engine, Stingray, to help developers deal with the demand of new platforms. Stingray will be available from August 19 at a cost of $30 per month.

The new engine supports Apple iOS, Google Android, Microsoft Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft Xbox One.

"Between augmented reality, virtual reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers. Autodesk developed Stingray with these challenges in mind, and we're excited to share its debut with the game developer community," said Autodesk senior vice president, Media and Entertainment, Chris Bradshaw.

"Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture."

Features include a one-click workflow and live link between Stingray and Autodesk 3D animation software and existing Autodesk friendly solutions like Beast, HumanIK, Navigation, Scaleform Studio (UI technology built on Scaleform), FBX, Audiokinetic Wwise and NVIDIA PhysX.

"Stingray's data-driven architecture and flexibility have helped us build a broad portfolio of games, and quick iteration times for both code and content creators has boosted our productivity significantly. The engine has been a key success factor for us because we're able to produce high quality games in a shortened timeframe. We're excited to see how Autodesk will continue to evolve the engine," added Martin Wahlund, CEO of Fatshark.

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Latest comments (9)

Reserving my judgement on this engine until I can try it for myself, but the $30/month subscription is both a) unsurprising for Autodesk and b) not very helpful for encouraging takeup given the two established, popular and very good competitors in the field are free. Hopefully there will be a free trial; it will be interesting to see whether the 'live link' between the art software I use and the engine itself would be worth the money but I'm inclined to scepticism there.
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Paul Johnson Managing Director / Lead code monkey, Rubicon Development2 years ago
This might get some initial interest, but only from people who've not worked with the Max SDK...
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Jordi Rovira i Bonet Lead Engineer, Anticto2 years ago
I agree we should wait to see it in action, but Autodesk is not linked to quality in the minds of most programmers who have worked with their products. Plus the screenshot in the news seems meant to set a low level to the expectations.

Edit: the screenshot has been changed.

Edited 1 times. Last edit by Jordi Rovira i Bonet on 4th August 2015 8:53am

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Show all comments (9)
Shane Sweeney Academic 2 years ago
I made a prediction a very long time ago that Autodesk would take a minority stake in Unreal so they could start bundling tools together as a sort of "games suite". I am clearly wrong, and have decided to build their own games engine and get traction on their own. I'm impressed with their moxie, let's see how it goes.

I guess after Tencent acquired 40%of Unreal in 2012 that option was basically not possible anymore.

Edited 1 times. Last edit by Shane Sweeney on 3rd August 2015 3:22pm

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Jamie Firth Video Games Production 2 years ago
I could be wrong, but this looks like the BitSquid engine re-purposed and renamed?
http://bitsquid.se/
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@Jamie Yeah, it's based on Bitsquid. In true Autodesk fashion, they've bought a promising piece of software and integrated it into their enormous lineup of products.

Apparently MayaLT subscribers will get access to Stingray as part of our existing subscription soon, so I guess I'll be able to see for myself whether it's worth my time!
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Istvan Fabian Principal Engineer, Sony Computer Entertainment Europe2 years ago
It is, and it's certainly not the low quality expected here by some posters :)
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Paul Johnson Managing Director / Lead code monkey, Rubicon Development2 years ago
I never mentioned low quality... :)
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Adam Campbell Game Production Manager, Azoomee2 years ago
Looks great, sounds expensive.
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