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Project CARS Wii U version cancelled

"As of now pCARS is simply too much for the Wii U"

Slightly Mad Studios boss Ian Bell has confirmed that the company has abandoned attempts to bring the racing game Project CARS to the Wii U, citing performance issues.

"The official line is that we're awaiting an announcement from Nintendo on new hardware. As of now pCARS is simply too much for the Wii U," he told NintendoLife.

The statement followed on from comments Bell made back in May when he explained to NintendoLife that the Wii U version had always been a maybe, rather than a promise.

"Project CARS/Weapons of Mass Development opened funding initially as a Free to Play PC only Racing game. This is when the bulk of the funding arrived. Funding was closed late 2013. By vote of the members, it changed to a boxed product PC/Xbox 360/PS3 and 'maybe Wii U' game. It was always 'maybe' as we had no knowledge of the system," he explained.

"It was again changed, by vote of the members, to a PC/Xbox One/PS4 next gen game with still 'maybe Wii U' and Steam OS. The funding, as I said above, was closed long before this. We still haven't given up on Wii U 100% but if we can't make it work we will move to the next Nintendo machine."

Last month Slightly Mad Studios announced the development of Project CARS 2. The studio is again using crowdfunding to finance the project, with pledges ranging from £50 to £10,000.

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Latest comments (16)

Peter Bond Studying Art & Design, University of Bedfordshire2 years ago
was inevitable really from the start, the game was far too ambitious for its own good [pushing tech to its limits]
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Greg Wilcox Creator, Destroy All Fanboys! 2 years ago
By vote of the members, it changed to a boxed product PC/Xbox 360/PS3 and 'maybe Wii U' game. It was always 'maybe' as we had no knowledge of the system," he explained.
Ugh. Maybe peek under the hood and kick the tires before making that "maybe" next time? As a Wii U owner, I'm a bit disappointed about this because the game was advertised in most of its console trailers as coming to Wii U at some point.

The worst thing about this is it gives the non-stop Nintendo naysayers a big cheering point for a good long while. That said, if whatever the NX ends up being is powerful enough, how about making it a LAUNCH TITLE, guys? Someone may want to get on the horn to Nintendo and ask about specs first, though.
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Paul Jace Merchandiser 2 years ago
As of now pCARS is simply too much for the Wii U," he told NintendoLife
No surprise there and even if it were released for the 360/PS3/PC with no Wii U port it wouldn't have been the first title to do so. But that does make me wonder how much power the Wii U actually has in comparison to the 360 and PS3. I always thought it was suppose to be at least slightly more powerful than those two systems.
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Show all comments (16)
Greg Wilcox Creator, Destroy All Fanboys! 2 years ago
@Paul: Well, here's a little something to read:

http://www.eurogamer.net/articles/digitalfoundry-2014-bayonetta-wii-u-face-off

http://www.eurogamer.net/articles/digitalfoundry-2014-hands-on-with-bayonetta-2

By the way, I'm seeing a lot of "no surprise there" comments all over the internet and I think the surprise happens to be SMS said it could be done (or at least hinted at it for long enough to make it seem like a reality). So, yep. Some of us disappointed about this news are surprised that the game got canned after so much work went into it.

Granted, Project CARS was probably too much for the console to handle thanks to much more going on under the hood than Bayonetta 2 (or: realism is harder to do than fantasy on a number of levels). But it's a shame to not have a marquee racer on a Nintendo console that's not strictly an arcade game on steroids. Ah well.
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Richard Browne Partner & Head of Interactive, Many Rivers Productions2 years ago
Tech issues are irrelevant - zero market for it on WiiU.
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Adam Campbell Game Production Manager, Azoomee2 years ago
I wouldn't say tech issues are irrelevant here, what's clear to me is that it would have been impossible for Cars to be a 60fps racing game as envisioned. 'Quality Bar" and "23fps" were the previous giveaways that this was going to be a struggle.

There comes a point where you have to decide whether the reduced experience would be worth it for the effort and the resource, I have reason to believe they tried.

Edited 1 times. Last edit by Adam Campbell on 22nd July 2015 2:29pm

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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.2 years ago
So...they lied when they said it looks and runs great on Wii U?

Iíve seen the Wii U version, Iíve seen it quite regularly. Itís got dynamic time of day, weather Ė it looks phenomenal. And the actual console itself is quite good.Ē
Andy Tudor - Creative Director of Slightly Mad Studios

"The Wii U is more than capable of providing the core Project CARS experience. Sure, some super-high-level graphical effects may not be possible but...From our internal playing, itís looking extremely promising.Ē
Andy Tudor - Creative Director of Slightly Mad Studios

ďNo, if anything I think itíll showcase the hidden power that the Wii U has."
Andy Tudor - Creative Director of Slightly Mad Studios
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Jeff Kleist Writer, Marketing, Licensing 2 years ago
@Greg

The WiiU brigade shows up and whines at every Kickstarter for a big game. Thry just can't get it through their heads that no one makes money on their system but nintendo, and therefore no one will develop a big game for it without Lego or Dance in the title.

They get very, very butthurt, which is why people usually add, or like in this case promise to look into WiiU just to shut them up.

We need a Kickstarter to buy them an Xbox or PS4 :)
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Greg Wilcox Creator, Destroy All Fanboys! 2 years ago
If that's the main stereotype you have in your head of a typical Wii U owner, Jeff... it's a bit unfair. Sure, you can poke around online and find plenty of people who don't know a whit about game development arguing left and right over nonsense. But Wii U owners with too much time on their hands and a bad temper are far from exclusive when it comes to this sort of behavior.

SMS didn't "promise to look into Wii U just to shut them up." at all. That would mean they intentionally misled not only those gamers who wanted it, but Bandai Namco into thinking they could do the game up right. They made the effort to get their game onto the platform and couldn't get it running properly after a lot of hard work. Unfortunately, that's after saying it could be done at some point.

It's not "butthurt" (an annoyingly juvenile term, period) when ANY game for any system gets promised and canned. This one in particular is a pain to see disappear because for a time it was looking (or sounding, as those quotes posted above by Jim [thanks, Jim!} show) as it it would be a possibility (even at a "lowly" 30fps and 720p).
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Jeff Kleist Writer, Marketing, Licensing 2 years ago
It's not a stereotype Greg, it's what I see happen over and over and over again.

They descend en masse onto these high profile kickstarters. You can read the comment sections for yourself, and read the project updates.

You frequently see a WiiU port then placed in upper tiers of stretch goals.

It's appropriate to use the term on juvenile people. As you stated, a version of the game is possible, but the unsaid part is that it's a giant money pit that can be filled by making it an NX launch title and taking advantage of subsidies and the honeymoon window where people will buy just about anything. Is it responsible financially to throw resources at a game that almost certainly won't break even that can be used to make the sequel better?

Watch Dogs sold under 100,000 copies. A hyped product designed to take advantage of the exclusive WiiU features, and with decent appeal to that audience. Project CARS is a game designed for graphics and physics tarts is a very hardcore genre well removed from the Nintendo core, and shipping a year later. 50,000 would be optimistic. Do you really think they could make money?
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Paul Jace Merchandiser 2 years ago
@Greg--The "no surprise" comment was in regards to another Wii U game/port being officially canceled. At this point it just seems like a formality with all of these cancellations. And the reason I wondered about the Wii U's power in comparison to the older systems was because the Wii U apparently doesn't have enough power to run this game properly but they were originally looking to bring it to the older systems.

And as I already mentioned there have been several games that received current gen and last gen versions(Destiny for example) with no Wii U version and also last gen games(Assassin's Creed Rogue for example) that received last gen versions and no Wii U version. It had me wondering how much power the Wii U actually has but I suppose it could be more of a a market share thing as well.

Edited 1 times. Last edit by Paul Jace on 23rd July 2015 3:00am

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Greg Wilcox Creator, Destroy All Fanboys! 2 years ago
http://racinggamecentral.com/2014/05/how-project-cars-raised-5-million-without-kickstarter/

The game was never on Kickstarter. It was funded directly through the official site.

Also, quite a few indie games on (and off) crowdfunding sites HAVE gotten Wii U and/or other console ports (Shovel Knight, Pier Solar HD, Freedom Planet, High Strangeness and so forth and so on). Yup, I know this particular game was a hell of a lot more hard work than some 2D retro games out there. But again, the developer did say it could be done and a lot of people believed them (which generated more hype among some Wii U-only owners who wanted a decent simulation racer). I wish I had a way of seeing and playing what SMS eventually came up with. i happen to like seeing works in progress no matter what the state purely for curiosity (and for posterity's sake).
You frequently see a WiiU port then placed in upper tiers of stretch goals.
Yes. That's because those ports can usually be done by the developers who put the console on that to-do list.

Also, I'd lay a shiny new penny that most gamers don't know that making a game like this requires it selling quite a lot more copies than they think. That said, who knows how well or poorly the game would have sold? It more than likely wouldn't have been anywhere near the other console versions. But again, that's guessing.

If someone hears a game is coming to their console of choice then hear about what sounds like successful progress (and more than once), how are they then supposed to know about it being a "money pit" at the end of the day? All they care about is playing what was promised and promoted as a great game experience. I guess a "How Games Are Made 101" article that was must reading would be a "thing" someone needs to do and get on the screens of anyone out there who thinks it's a simple task. But for the most part, some of today's gamers rely partly on what they see and hear from the people making the games they want to play more than they do some sites that go for clickbait articles and fighting in the comments section all damn day.

Finally, it IS a stereotype if you happen to always be online in spots when a handful of the same fools are posting things that make them fit that mold and you continue to use that as a talking point. I'd say the majority of Wii U (and other console) owners who don't haunt message boards with complaints and rants are probably pretty nice people who'd understand why a game was canned. I certainly did.

Anyway, I'll stop beating this dead tire and hold my breath that whatever the NX is sees something from SMS at some point. Well, I won't be holding my breath at all actually. That would make me a dead Wii U owner (ha and ha)...
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.2 years ago
Watch Dogs sold under 100,000 copies. A hyped product designed to take advantage of the exclusive WiiU features, and with decent appeal to that audience.
Do you mean that game that was delayed multiple times, didn't review too well, came out 6 months after other consoles, scored even worse and with news it won't get all the DLC for full price (the others slashed to below $20 already)? Selling 100k is actually higher than I thought.

Also, the Wii U version of Project Cars was announced before the console even launched and was not added as a stretch goal (it wasn't even a Kickstarter campaign to begin with) so how was a Wii U version added just to shut people up?

Edited 1 times. Last edit by Jim Webb on 23rd July 2015 5:14pm

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Greg Wilcox Creator, Destroy All Fanboys! 2 years ago
@Paul: Got it.

Also, I don't even think Bungie or Activision even whistled in the general direction of Nintendo when Destiny was being born. I hadn't even considered a Nintendo platform an option for an online-only shooter/action game when I first heard of it.

Although I dooooooooo wonder how well the Source engine would do on the console for something else.

Hmmmmm (but it's a Wii bit too late to find that out, heh)...
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Andy Samson QA Supervisor, Digital Media Exchange2 years ago
Slightly mad studio's biggest mistake was thinking that Wii U owners are a bunch of graphic whores who wouldn't play/buy a game if it was 720p and 30fps.
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Jeff Kleist Writer, Marketing, Licensing 2 years ago
@greg "kickstart" has become like "Kleenex" for crowd funding. You're arguing semantics. The game was crowd funded, and the WiiU version out forward as a potential goal

@Andy

No, they're assuming that a complex driving sim won't appeal to a console audience who buys cartoony fantasy games. Not that there's anything wrong with that genre, but it's Nintendo's bread and butter. Those thst want complex physics based graphics tart driving sims buy them on the most powerful machine they have, and those people will have a PS4, an X1, or a PC. The WiiU version was always a vanity project that would at best break even, and it's simply a question of how much it's going to lose.
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