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Oculus VR: "Wouldn't partner with Microsoft or Sony"

By Rachel Weber

Oculus VR: "Wouldn't partner with Microsoft or Sony"

Wed 03 Dec 2014 12:48am GMT / 7:48pm EST / 4:48pm PST
Virtual Reality

Brendan Iribe explains why Facebook was the one

Oculus VR CEO Brendan Iribe has explained that the company wouldn't have partnered with Sony or Microsoft because they already had their own platforms.

"If we were going to partner with somebody, because this is a long road ahead ... we were thinking the whole time that we wouldn't partner with Microsoft or Sony," Iribe said on stage at Business Insider's Ignition conference, explaining the Oculus headset shouldn't be tied to existing consoles.

"This really needs to be a new platform."

He added that Google also wasn't an attractive partner for the company because its attention was already split over a number of larger projects.

"We didn't know how much time we'd get from the leadership team."

Of course Oculus VR did partner and it did it with a bang and $2 billion in a deal with Facebook in March. According to Iribe the social focus of Facebook also helped to seal the deal.

"Facebook is run in an open way that's aligned with Oculus' culture. Over the last decade, Mark and Facebook have been champions of open software and hardware, pushing the envelope of innovation for the entire tech industry," Oculus VR founder Palmer Luckey posted on Reddit eight months ago.

"As Facebook has grown, they've continued to invest in efforts like with the Open Compute Project, their initiative that aims to drive innovation and reduce the cost of computing infrastructure across the industry. This is a team that's used to making bold bets on the future."

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5 Comments

Fabien Roussot Developer, Gunjin Games Ltd

21 9 0.4
The only thing I'm afraid with the VR devices, is that you will have one per platform, and you will have to chose which platform you want to use it on. The "winner" for me, will be the devices that is just a VR screen, plug it in anything that supports VR, and it works. Much like a 3D TV in anything that supports 3D.

Edited 1 times. Last edit by Fabien Roussot on 3rd December 2014 8:56am

Posted:A year ago

#1

Klaus Preisinger Freelance Writing

1,406 1,684 1.2
The whole platform talk sounds more and more as if we end up with a device which has to go through some Facebook app store for accessing any content.

Posted:A year ago

#2

Lewis Brown Snr Sourcer/Recruiter, Electronic Arts

214 83 0.4
That's probably still better than it being hardware locked though with a different VR device for every piece of hardware. If I have to run it though a facebook app as longs as its done properly it could be okay, plus it may well open up social media options with friends while playing. Still a long way to go though and a huge variety of variables in the mix around the platforms holders and software provides.

Posted:A year ago

#3
Why shouldn't console manufacturers make hardware locked devices? Most console gamers either have a Xbox or a PS or a Nintendo etc. so will likely only need to buy one headset anyway.

Posted:A year ago

#4

Lewis Brown Snr Sourcer/Recruiter, Electronic Arts

214 83 0.4
No reason why they shouldn't, but Oculus wasn't incubated in that way as a hardware specific development like say Kinect so why limit yourself having done all that dev work? I am thinking PC and Console which is 2 pieces of hardware and I bet a lot of gamer have both.

Edited 1 times. Last edit by Lewis Brown on 3rd December 2014 11:51pm

Posted:A year ago

#5

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