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Destiny, Hearthstone, WoW push Activision Blizzard to record Q3

The company is raising its full-year non-GAAP outlook thanks to the better than expected performance

Activision Blizzard has just announced its third-quarter earnings, showing improvements year-over-year in both revenues and income. On a GAAP basis, total sales increased from $691 million to $753 million while the overall net loss was narrowed from ($0.05) per share to ($0.03) per share. On a non-GAAP basis, however, net revenues climbed from $657 million to a record $1.17 billion.

The publisher demonstrated its increasing digital strength as GAAP net revenues from digital channels accounted for 67 percent of the company's total (43 percent on a non-GAAP basis). Increases in subscriptions for World of Warcraft in advance of the newest expansion pack, continued success with tablet game Hearthstone, and of course the largest new franchise launch in Activision's history in Destiny all helped to fuel the company's results. Activision didn't mention exact sales for Destiny but Bungie's latest does have over 9.5 million registered users now, the company said, and active players are playing the game an average of more than three hours per day.

"Our record third-quarter results were driven by Destiny, the biggest new videogame franchise launch of all time, as well as strong sales from Blizzard Entertainment's Diablo III: Reaper of Souls - Ultimate Evil Edition, Hearthstone: Heroes of Warcraft, which now has over 20 million registered players1, and World of Warcraft, which saw a quarterly increase in subscribers to 7.41 million in anticipation of the upcoming Warlords of Draenor release," said Bobby Kotick, Chief Executive Officer of Activision Blizzard. "We are raising our full-year non-GAAP outlook and we expect to deliver double-digit non-GAAP revenue growth year-over-year and record non-GAAP earnings per share."

He continued, "In addition to new content releases of Skylanders Trap Team and Call of Duty: Advanced Warfare, next week Blizzard Entertainment plans to launch World of Warcraft: Warlords of Draenor. Today, we have some of the most important franchises in entertainment and we expect to continue growing our product portfolio in 2015 with two additional franchises -- Call of Duty Online, which we expect will enter an unlimited beta test, including virtual item sales, in China during the first quarter, and Blizzard Entertainment's Heroes of the Storm. Looking ahead, we have more opportunities than ever before to fuel our growth by creating great content using new platforms and business models while also expanding into new geographies. We are embracing all of these growth opportunities with the same commitment to excellence that we have demonstrated over the past 23 years."

For the full year, Activision Blizzard is now providing a GAAP outlook of $4.325 billion in sales with earnings per share of $0.91, while non-GAAP guidance calls for $4.8 billion in sales with earnings per share of $1.35.

In a post-earnings conference call, Activision executives were repeatedly pressed for more detail on the company's growing digital revenue share. While they didn't go into great detail, they did say that the percentage of Destiny and Diablo digital purchases was in the high teens. On top of that, they noted that next-gen early adopters were showing a greater propensity to download games rather than buy retail copies. In the long-term, Activision expects the majority of its revenues to come from digital purchases, but executives said it will be consumers who ultimately decide how quickly that transition is made.

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Latest comments (3)

Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.2 years ago
Let me get this straight. You launch one of the biggest and most hyped new IPs in decades and still pull in a GAAP loss for the quarter?

I get that your non-GAAP is record breaking but just how much overhead and expenditures did you have to defer to another quarter to achieve that?
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Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster2 years ago
I think Destiny by all accounts has fallen short of the astronomical heights it was supposed to reach.

Perhaps the strategy was more of a loss leading franchise building excercise, what with the 10 year roadmap and 1/2bn allocation, but I just don't see it working out perfectly with the pricing strategy that's being pulled here. Miniature but premium priced DLC is battling the new console uptake. Gamers are used to a lot more game for the money.
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Anthony Chan2 years ago
Before, we jump to roast Activision, looking at their investor report; the net loss for the quarter is understandable. The costs associated to decrease in operating margin could be associated to costs being incurred to develop, produce, and market games that are not even released yet. Recall this is the big next-gen year; so I would assume all companies with some sense of dignity will be pouring money towards developing next gen games; which I assume will cost more than if they were producing a last gen game.

Overall, from an investment point of view, they are still an extremely healthy company and from their 3rd quarter results, I am sure shareholders are pleased. I would note the increase in interest expense year over year (there is some heavy duty financing going on). Again this may fall in line with the above assumption of new projects they are putting in motion.

A wise teacher always told me, it costs money to make money. Activision seems to be doing a good job at it.

http://files.shareholder.com/downloads/ACTI/2622865081x0x791264/7784d3c3-4366-4b3f-b519-bf4c784a3f3c/Q3_2014_ATVI_Slides.pdf
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