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Sega made an $18m loss in the first half of FY2015

Digital sales eclipse packaged games once again

Sega made a 2 billion loss in the first half of the fiscal year after releasing just a single console game in the second quarter.

In the six month period ended September 30, 2014, Sega earned 154.2 billion ($1.38 billion) in revenue, down 5 per cent year-on-year. Operating profit was down 72 per cent to 3.45 billion ($30.9 million), and the company made an overall loss of 2 billion ($17.9 million).

Sega's games division contributed less than a third of total revenue, largely due to a paucity of new releases. Only Persona 4 Arena Ultimax was launched in the second quarter, and its release was restricted to Japan for the accounting period. Ultimax sold 230,000 units before the end of September, taking Sega's total packaged sales for the first half of the fiscal year to 4.1 million - 2.72 million of which were catalogue sales.

Sega's games division earned 48.2 billion ($439 million) in revenue, up 10 per cent year-on-year. Digital games contributed the majority of that figure, with 21.9 billion ($196 million) in revenue, while packaged games earned 15.3 billion ($137 million).

That is likely to improve dramatically for Sega's nine-month results, however, as they will include Alien: Isolation, which launched a week after the accounting period closed.

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Latest comments (2)

Jordan Lund Columnist 3 years ago
It might help Sega if they, you know, released games outside Japan.

Japan has been a shrinking market for non-mobile games for years now. They need to localize for NA and Europe if they want to actually sell games.
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Adriano De Lima C/C++ Developer 3 years ago
And also the Latin American customers, who along all those years have brought many SEGA products through his local reseller TECTOY. ;-)
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