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Child of Light devs are now a core team at Ubisoft Montreal

"The people who made this game now want to work together again, whether it's on a small game or not"

The developers responsible for the digital-only RPG Child of Light has been established as a core team at Ubisoft Montreal.

When it was released earlier this year, Child of Light was regarded as something of an oddity: a smaller, more personal game from one of the largest and most successful blockbuster studios in the world.

However, the success of the game and the positive effect of the experience on its developers has prompted Ubisoft to make the team a permanent fixture in its Montreal office.

"The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team," said Ubisoft Montreal's VP of creative Lionel Reynaud in an interview with CVG. "The people who made this game now want to work together again, whether it's on a small game or not.

"This dynamic has incredible value in the industry and it's what we want to do: we want to create core teams that want to make great games."

Child of Light was produced by the same internal initiative that led to the creation of Far Cry 3: Blood Dragon. Whenever Ubisoft Montreal's key creative staff are between projects, they are free to pitch any ideas that may be suitable for a smaller team with a relatively swift production cycle.

"I think it's super interesting to create this rhythm in the careers of creative guys, allowing them to work on triple-A games and then do something different and then maybe go back," said Ubisoft Montreal CEO Yannis Mallat.

"For me it's important for projects like Child of Light and Far Cry: Blood Dragon to exist and to know that there is a place for them here."

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Matthew Handrahan

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Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.