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Consoles "extremely rigid" for devs - Jarvilaehto

Consoles "extremely rigid" for devs - Jarvilaehto

Mon 25 Aug 2014 5:59pm GMT / 1:59pm EDT / 10:59am PDT
MobileDevelopment

Seriously co-founder and former Rovio games division head on the booming mobile space and the rise of Finland

As a co-founder at Remedy and a lead game designer on Max Payne 1 and 2, Petri Jarvilaehto is well versed in console game development, but the industry veteran made the move to mobile gaming a while ago and hasn't looked back. Jarvilaehto, who headed the games division for Rovio and recently co-founded Seriously, believes mobile affords game developers many more opportunities.

"Mobile is, by far, the most exciting area to work in games right now," he told the [a]listdaily. "With the rise of the mobile, we're living in a perfect storm where there's several transitions going on at the same time. The business models are changing from premium to free-to-play. The distribution models are changing. You're no longer distributing through publishers or box copy or similar format. Games are becoming a service. It's no longer that when you ship a game and you're done. That's when you start building and interacting with the fan base. At the same time we're even seeing the console transition, which to us isn't really that material, but that is one more transition going on.

"This perfect storm of change has not been present in gaming throughout my entire career. It's a very unique time and with mobile you can probably reach 10 million to 20 million people with a successful game. On a highly successful mobile game you can reach hundreds of millions of people. And you can keep entertaining them much more regularly. Essentially, you're building a hobby for these players and you're interacting with the entire audience constantly. We never saw anything like that in console space. To me, consoles seem extremely rigid and limited in terms of what you can actually do as a developer. I have a background in AAA at Remedy and I know very well what it's like to work on bigger console titles, but to me this new mobile world is much more exciting."

In recent years, the Finnish games industry has grabbed the spotlight with companies like Rovio and Supercell seeing enormous success on a global scale. Jarvilaehto isn't surprised, as he believes there's been a domino effect and that developers have been helping each other as well.

"What really has a big impact over here is that within the games industry here in Finland we have a pretty unique community. There's a culture of sharing and people helping each other. The more we have success stories here, the more that attracts attention and new capital and more doors open," he said. "What we saw back in 2001 when the original Max Payne shipped and Finland had its first AAA hit, that opened a huge amount of doors to everyone else. Suddenly publishers were interested in Finland. The quality of that game opened a lot of eyes. Now with the success of Rovio and Supercell, there are a lot of opportunities for everyone else to follow in those footsteps.

"There's been incredible growth. The local IGDA chapter is the most active in the world. Fifteen years ago we might have had 10 to 15 developers meeting up for a beer once a month, and now we get 200 to 300 developers. There are lectures and presentations. It's become a great happening where you get to see all of your friends and you can talk about the latest changes in the industry."

6 Comments

Steve Wetz Reviewer/Assistant Editor, Gamer's Glance

213 529 2.5
This is the polar opposite of what I usually hear. Usually the complaint is that mobile has too many devices and PC has too many parts combos, making console much easier to create content for because the specs are immutable - they are what they are until the next console comes out. Very interesting to read a different point of view.

Posted:A month ago

#1

James Coote Independent Game Developer

12 25 2.1
It certainly feels like console is playing catch-up, rather than blazing the trail for others to follow. Especially with business model innovation. It's not like you need to ask Apple or Google's permission first to do something a bit experimental.

Posted:A month ago

#2

Ruud Van De Moosdijk VP of Development, Engine Software

51 58 1.1
Meh..not only do consoles have the benefit of fixed hardware as Steve mentioned, it also hones your skill as a developer to work within limitations. I don't want to be dismissive of what mobile or PC developers are doing (nor do I consider ourselves a console only developer) but the best programmers I know are still the people that started working with 64 kB of memory and 16 color graphics (if they kept learning that is). Limitations are not a bad thing. Let's put it this way: no limitations gives you the most creative freedom, limitations challenge you to translate the creativity as best as you can. As far as mobile leading the pack, I simply disagree...sure it has a low threshold for developers to get something out, but it has the highest threshold to be succesful and commercially valid. With all three major platformholders opening more and more opportunities for small and indie developers I would definitely not state that there are no opportunities there. Sure there is a lot of procedures to follow with Sony, Microsoft or Nintendo but I would consider that a useful process for any indie to go through, so you not only grow creatively but also as a business.

Edited 1 times. Last edit by Ruud Van De Moosdijk on 26th August 2014 7:04pm

Posted:A month ago

#3
mobile...console, I'm sure each cheerleader will cheer their area of focus most :)
the main thing is, games is a lovely growing medium and a win win for all...so lets all play nice. ITS all exciting!

Posted:A month ago

#4

Adam Campbell Associate Producer, Miniclip Ltd

1,182 972 0.8
As always, it depends on who you ask. Some people are thankful for the constraints, installed base and focus a console brings. Others prefer openness but take the disadvantages that come with that too.

Posted:A month ago

#5

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