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Unity acquires cloud development firm Tsugi

Texan startup will become Unity Austin, its technology will be integrated into Unity's engine

Unity Technologies is set to launch an integrated cloud development service following the acquisition of Tsugi, a startup based in Austin, Texas.

The new service, which is called Unity Cloud Build, promises to offer Unity's users the ability to build, test and share their game projects more quickly and seamlessly than ever before.

In a statement issued to the press, Ryan Payton, the founder of République developer Camouflaj, extolled the merits of the new system.

"As we continue to expand République to more platforms, the time it takes to make builds has become a heavy burden for the team," said Payton, mentioning the specific pressures created by the game's episodic format.

"This is why automation through Unity Cloud Build is a killer feature. We've gone from two or three builds a day to at least twenty. We love it."

Unity Cloud Build was created from a bedrock provided by Tsugi, the latest in a growing number of acquisitions for Unity Technologies. As part of the deal, Tsugi will be renamed Unity Austin, which will eventually house multiple teams dedicated to Unity Cloud Build.

"Everyone on our team has been a long-time user and fan of Unity, and we created Cloud Build to make our own lives as game developers easier," said Patrick Curry, Tsugi's CEO. "Now, as Unity Austin, we're dedicated to sharing our work with everyone in the vibrant Unity community."

Tsugi's original service was specifically targeted at mobile and the web, so the Unity Cloud Build beta only supports development for iOS, Android and the Unity Web Player. However, the ability to deploy products to a wide range of platforms is a core part of Unity's appeal. so support for other platforms will follow in due course.

For more information, follow the link.

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Matthew Handrahan

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Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.