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Spencer: "I don't want the Rare brand to mean Kinect Sports"

Spencer: "I don't want the Rare brand to mean Kinect Sports"

Wed 13 Aug 2014 9:20pm GMT / 5:20pm EDT / 2:20pm PDT
Development

Xbox boss discusses the future of the UK studio

Rare

It's Rare dag nammit!

rareware.com

In a Gamescom interview Phil Spencer, head of Xbox at Microsoft, took the chance to discuss the future of British development studio Rare.

"Right now with Rare we're at a point where I don't want the Rare brand to mean Kinect Sports. The Rare brand can be more valuable to them, to us and to gamers than that," he told CVG.

"I think it's about them thinking about the next game that's going to be the next 'Rare game' and really stand for what they are. I know they've got some great ideas. I've not been up to Twycross for maybe six months, but I'm planning on getting up there this fall and seeing bits for the new game. But I know they're hard at work and Phil Harrison has been up talking to them."

Rare made its name with titles like GoldenEye 007, Perfect Dark and Banjo-Kazooie and was then acquired by Microsoft in 2002 for $375 million. In 2010 the company announced that it would be focusing on titles for Microsoft Kinect and its latest game was Kinect Sports Rivals for the Xbox One.

"They've got some new ideas, they're excited about them and I think Rare should, can and will be an important part of our game future."

11 Comments

Jed Ashforth Senior Game Designer, Immersive Technology Group, Sony Computer Entertainment Europe

111 198 1.8
Popular Comment
Right now with Rare we're at a point where I don't want the Rare brand to mean Kinect Sports.
Great news. I'd suggest Rare fans reached that point 4 years ago...

Edited 2 times. Last edit by Jed Ashforth on 14th August 2014 9:39am

Posted:2 months ago

#1

Robert Ilott Build & CM Engineer, Criterion Games

25 49 2.0
Rare made its name with titles like Snake, Rattle n Roll
Fixed that for you. SRNR2 please.

Posted:2 months ago

#2

Ben Burns Email Marketing Manager, Jagex Games Studio

1 4 4.0
The Rare brand means nothing but Kinect Sports at this point...

Posted:2 months ago

#3

Paul Jace Merchandiser

937 1,417 1.5
What they should have done over the last few years is release XBLA versions of the earlier Killer Instinct and Battle Toads games during the summer and then release new versions during the fall. The next year they could have released a new IP and in another two years they could have released Perfect Dark 2. They are sitting on several awesome IP's that they can alternate between them and making new franchises every 2-3 years. Hopefully now that Kinect isn't part of the XBO anymore they can move on and get back to making more hits.

Edited 1 times. Last edit by Paul Jace on 14th August 2014 8:17pm

Posted:2 months ago

#4

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
A Battletoads game done up right and in the spirit of those old and hilarious originals would be a hit, period. As an exclusive on XBLA, I'd imagine the arcade game schooling many new players used to hand-holding games that tell them what's next and a new game in 2.5D and 3D would cement itself as one of the more challenging games on any platform if it nails the spirit of those old games while bringing new things to the table. Hell, get cameos from Conker, Banjo & Kazooie and Kameo in there and I'd buy it twice...

Posted:2 months ago

#5

Jeff Kleist Writer, Marketing, Licensing

356 214 0.6
Given the Battletoads mem, you'd figure one of those Gamestop DLC projects would be that.

http://knowyourmeme.com/memes/battletoads-preorder

Posted:2 months ago

#6

Kingman Cheng Illustrator and Animator

954 182 0.2
Honestly would love to see Rare produce great games again like they did in the old days. They have some top IP's as already mentioned in earlier comments.

Posted:2 months ago

#7

Keldon Alleyne Handheld Developer, Avasopht Ltd

449 423 0.9
It shouldn't be about IP but the ability to create great games, allowing them to even introduce new IPs. What is an IP if there is no focus on creating worthy games?

Rare were once so respected they didn't need IP to create a successful game.

Posted:2 months ago

#8

Shane Sweeney Academic

396 407 1.0
I can't believe Battletoads isn't on it's third or fourth reboot.

If Rare were American this would of been a reality.

Posted:2 months ago

#9

Adam Campbell Associate Producer, Miniclip Ltd

1,182 971 0.8
The last Rare title I enjoyed was Kameo, itself starting life as a Gamecube game... Long time ago.

Posted:2 months ago

#10

Kostas Zarifis Managing Director, Kinesthetic Games

2 3 1.5
Indeed, as Christian says, the studio most people on this thread are nostalgically harking back to bears about 10% resemblance with the Rare of today.

Posted:2 months ago

#11

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