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Retail

PS4 sales top 10 million

PS4 sales top 10 million

Tue 12 Aug 2014 5:29pm GMT / 1:29pm EDT / 10:29am PDT
RetailHardware

Sony says installed base for latest console hits sold-through milestone in less than 10 months

Sony Computer Entertainment

Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...

playstation.com

Sony has sold more than 10 million PlayStation 4 consoles worldwide, Sony Computer Entertainment Europe president and CEO Jim Ryan announced today during Sony's Gamescom press briefing. Ryan stressed that figure was the number of systems sold through to consumers, and not just the total shipped.

The last PS4 installed base update from Sony came in mid-April, when the system had passed the 7 million mark. Both the Xbox One and PS4 launched last November, but the PS4 has maintained a sales edge since its release.

On the same day Sony gave its last sales update, Microsoft announced that it had shipped 5 million Xbox One consoles. While Microsoft said that sales of the Xbox One doubled month-over-month in June due to the launch of the cheaper Kinect-less bundle, it hasn't updated the system's installed base figure yet.

21 Comments

Jim Webb
Executive Editor/Community Director

2,266 2,405 1.1
Popular Comment
Quite a monumental achievement in such a short time span.

They entered the generation with a perfect game plan. Hardware, price, marketing, games, dev support....combined with faltering from the competition and you get a runaway sales success.

Posted:A month ago

#1

Ivan McCloskey
Co Founder

5 19 3.8
Strange, it seems that every day we're told that consoles are dying out and here we have the PS4 outpacing even the Wii (which had Wii Sports as its killer app) with its rate of sales. This is great news for console developers and gamers. Congrats Sony!

Posted:A month ago

#2
Good way to build the coffers and war chest.

Posted:A month ago

#3

Andreia Quinta
Creative & People Photographer

218 579 2.7
Popular Comment
It's no wonder when there is - lets be honest here, literally - no competition. Congratulations to sony, they have made an incredible come back on the gaming department. It feels like the PS2 golden era is about to happen again, at least at first glance from these past few months.

I'm definitely a playstation person again, specially now after what they've done with tomb raider

Posted:A month ago

#4

Ged McMillan
Retail Manager

15 6 0.4
10 million sales is all the more remarkable given it's faltering progress in Japan to date.

Posted:A month ago

#5

Nicholas Pantazis
Senior Editor

1,020 1,467 1.4
@ Ivan To be fair the Wii was still impossible to find without waiting in a line at this point in its life, while the PS4 is readily available everywhere. Still, an impressive feat, no question.

Posted:A month ago

#6

Nick Wofford
Hobbyist

180 190 1.1
Consoles are truly dead, it seems. What, PS4 can't hit 12M units by now? I kid, I kid.

So much for the dead consoles though. Over 20M units sold of the Big 3 combined, with the newest consoles shifting 15+ million units in less than a year. Wasn't there a prediction floating around last November about how many combined units would be sold by this November? If the PS4/X1 don't hit that number, they'll be damn close.

Posted:A month ago

#7

Jim Webb
Executive Editor/Community Director

2,266 2,405 1.1
Nick, notice how all is quiet on the naysayer front? They won't own up.

And it's sad because these are people that could have helped mix the mobile development and console development worlds together instead of the silly playground warfare they chose to take.

Posted:A month ago

#8

Christian Keichel
Journalist

682 925 1.4
10 millions is an impressive number, no doubt about it, but on the other side, it shouldn't go unnoticed, that revenues on software are down worldwide YoY and any comparsion to 2007/2008 looks very grim, when it comes to software numbers. Are consoles dead? No. Is the industry in trouble? Yes.

But apart from this, congratulations Sony, impressive mileston.

Posted:A month ago

#9

Neow Shau Jin
Studying Bachelor in Computer Science

52 81 1.6
@Christian

I just view the decline retail software revenue as a sign of transition to digital though

Posted:A month ago

#10

Christian Keichel
Journalist

682 925 1.4
@ Neow

Sales are now about 50% of what they were in 2008, no way, that 50% of the console sales are digital nowawdays. The several dozens studio closures in the last years, the bankrupcy THQ, the near bankrupcy of Crytek, the constant layoffs, it's obvious, that there isn't as much money in the business, as in previous times.

Edited 1 times. Last edit by Christian Keichel on 13th August 2014 8:19pm

Posted:A month ago

#11

Klaus Preisinger
Freelance Writing

1,105 1,082 1.0
Which consumer could really tell the difference between:
(1) Microsoft, Sony, plus 50 AAA development teams.
(2) Microsoft, Sony, plus 25 AAA development teams.

As far as the numbers go:
(1) how much were numbers from 2005-2009 inflated by the Wii mainstream boom?
(2) how well do current numbers able to include the new distribution channels since 2008? Steam? Online Keyshops operating in the Caribbean? In-gameclient f2p purchases?
(3) did anybody care to check statistics by the job agencies? fewer teams yes, but think of teamsizes Ubisoft is running.
(4) should pre-selling your game on kickstarter count?
(5) How many 360ies and PS3 consoles sold replaced broken ones?

Even assuming the market is half what it used to be:
(1) who is gone? Half of the early adopters? Half of the people buying between year 4 and 6 of a console cycle?
(2) Do the same number of players buy less frequently? Do fewer players buy with the same frequency? Do games have too much content?
(3) What is the impact of loyalty schemes? Can $30 worth of season pass prevent $60 being spent on another game?

Unless we have answers to those questions and 100 more like them, it is all tinfoil hats and dubstep from the ass.

Posted:A month ago

#12

Christian Keichel
Journalist

682 925 1.4
Which consumer could really tell the difference between:
(1) Microsoft, Sony, plus 50 AAA development teams.
(2) Microsoft, Sony, plus 25 AAA development teams.
I think every consumer that is able to count up to 50, because 50 AAA development teams can make twice as many games as 25 AAA development teams, the drought of PS4/XBO titles in 2014 speaks volumes.
(1) how much were numbers from 2005-2009 inflated by the Wii mainstream boom?
Sales numbers can't be inflated, when it comes down to revenues, because every dollar people invested in 2005-2009 in games was a dollar that helped to finance the industry. Being part of the mainstream was by far the best that could happen to the games industry, falling back into the hardcore gamer niche isn't something I would consider as good.
(2) how well do current numbers able to include the new distribution channels since 2008? Steam? Online Keyshops operating in the Caribbean? In-gameclient f2p purchases?
Using Steam keys from the Carribean as a user from Europe or the US isn't legal, as the resellers only have distribution rights for their region. But apart from this, in gameclient f2p purchases? That's Smurfberries, an industry can't survive on pursuading kids into using mom's and dad's credit card. Steam? Ubisoft reported 14% of it's revenues where generated by PC games.
(3) did anybody care to check statistics by the job agencies? fewer teams yes, but think of teamsizes Ubisoft is running.
List of closed Studios between 2006 and 2012 Now add the closures of 2013 and 2014 to that list to get a picture.
(4) should pre-selling your game on kickstarter count?
It shouldn't, because crowdfunding is not pre-selling.
(5) How many 360ies and PS3 consoles sold replaced broken ones?
??? Has nothing to do with software revenues.
(1) who is gone? Half of the early adopters? Half of the people buying between year 4 and 6 of a console cycle?
People left gaming, it doesn't matter, who it is, because, every Dollar an early adaptor spents is worth as much as every dollar somebody else spents.
(2) Do the same number of players buy less frequently? Do fewer players buy with the same frequency? Do games have too much content?
People left gaming? I think that's obvious.
(3) What is the impact of loyalty schemes? Can $30 worth of season pass prevent $60 being spent on another game?
As more games come without a season pass, then come with a season pass, I would say no.

The answers to all question are known, it's the industry, that dug it's own grave by ignoring the new customers, that came in the last generation and instead concentrated on games with higher development costs then ever before for a demographic smaller then ever before.

Edited 2 times. Last edit by Christian Keichel on 13th August 2014 9:51pm

Posted:A month ago

#13

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
Using Steam keys from the Carribean as a user from Europe or the US isn't legal, as the resellers only have distribution rights for their region.
Slight pedantry on my part, but legality doesn't particularly matter here - it's entirely possible to buy keys from both Amazon US and Nuuvem (Brazil), even if you live outside both countries. Both companies are consistently cheaper/as cheap as Europe/UK, are official sellers, and offer some support (though not much, it has to be said) to foreign buyers.

Like I say, slight pedantry, so I hope you won't take offense. :)

Edited 1 times. Last edit by Morville O'Driscoll on 13th August 2014 10:03pm

Posted:A month ago

#14

Christian Keichel
Journalist

682 925 1.4
Slight pedantry on my part, but legality doesn't particularly matter here - it's entirely possible to buy keys from both Amazon US and Nuuvem (Brazil), even if you live outside both countries
No worries, I don't take offense, but just because something is possible, legality doesn't cease to matter. It is entirely possible to torrent every PC game on day 1, but this doesn't mean legality doesn't matter here.
Quote from Nuuvem Terms of Use:
which google translates in the following way
You also warrant being situated in South America, where the right has Nuuvem digital distribution on the games in its catalog.
To buy game codes from Amazon.com as a european customer, you have to add a fake US adress to your profile, this is for sure a violation of Amazon's terms of use.

Edited 1 times. Last edit by Christian Keichel on 13th August 2014 10:49pm

Posted:A month ago

#15

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
Yup, indeed it's a violation of ToS. But Amazon's digital sales reps have specifically promoted their deals to consumers outside of the US, and Nuuvem sourced Rest of World Dead Island keys for buyers outside of Brazil. Both situations amount to the sellers condoning selling keys to foreigners, regardless of their own ToS. :)

Posted:A month ago

#16

Klaus Preisinger
Freelance Writing

1,105 1,082 1.0
You are barking up the wrong tree here concerning the legality. if you look at a site such as dlcompare, then the shops being compared can be in Germany, in Poland, in Belize, it does not matter. To the consumer, the location is invisible. but the payment processing works, delivery is instant and the PC games are cheap.

Even if some agency entrusted with measuring the gross games industry product tracks all that, then how should data be interpreted. Less revenue, yes, but also less of the players' money is spend keeping retailers in business. In the digital age, publishers seem to be doing fine with less money spent on games, as long as it affects the bottom line of retailers, not publishers.

The whole "only if you live in the U.S." is more of a matter of "tax deducted at source" (German: Quellensteuer). Many countries have those and either Amazon has to live with the fact of not getting all your German money, or you effectively tell a lie.

Edited 1 times. Last edit by Klaus Preisinger on 14th August 2014 8:38am

Posted:A month ago

#17

Christian Keichel
Journalist

682 925 1.4
You are barking up the wrong tree here concerning the legality. if you look at a site such as dlcompare, then the shops being compared can be in Germany, in Poland, in Belize, it does not matter.
If I look at dlcompare, I get the sites of keyseller based in europe, I don't get Nuuvem, Amazon.com or any Russian Steam Key Seller, so dlcompare is not a good example, when it comes to comparing global Key Seller prices.
The whole "only if you live in the U.S." is more of a matter of "tax deducted at source" (German: Quellensteuer). Many countries have those and either Amazon has to live with the fact of not getting all your German money, or you effectively tell a lie.
Wrong, it is not a tax question and it does matter. The distributor bought the distribution rights for a certain region of the world. He isn't allowed to distribute the game outside the region he bought the rights for and because he is aware of this fact, he has Terms of Use, where you (the customer) confirm to be in the region of the distributor. It doesn't matter, if there is a way to find out you violate the Terms of Use, just because there isn't it doesn't make it legal.

EDIT: It also seems, that publishers on Steam already are region locking their keys, right now, it seems many games are using region locked keys in the South East Asia Region.

Edited 2 times. Last edit by Christian Keichel on 14th August 2014 10:03am

Posted:A month ago

#18

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
It doesn't matter, if there is a way to find out you violate the Terms of Use, just because there isn't it doesn't make it legal.
Surely having a rep posting in a forum that details how to violate the ToS, and having that rep post deals and encourage consumers violate the ToS, amounts to the company waiving the ToS?

http://www.neogaf.com/forum/showthread.php?t=480502

("Amazon Video Gamer" was the guy in charge of digital sales on Amazon, until he got promoted.)

Also, it's very easy for Amazon to get a rough idea on how many foreigners buy from them: most outside-US purchasers use either Google's Mountain View address, or some address in the 90210 area code. :)

Edited 1 times. Last edit by Morville O'Driscoll on 14th August 2014 10:34am

Posted:A month ago

#19

Christian Keichel
Journalist

682 925 1.4
The thread you link to wasn't opened by an Amazon Rep, but by a normal neogaf user. As far as I can see, the person you are refering too (he is banned at neogaf.com now, by the way), made some posts in this thread, but I didn't saw where he was encouraging users to violate Amazon's ToS.

Posted:A month ago

#20

Morville O'Driscoll
Blogger & Critic

1,536 1,339 0.9
Well, the fact that he posted deals in the thread, and didn't tell anyone (including the OP) to remove the circumvent-ToS info, is tacit approval for the thread and details. *shrugs* Anyways, this is pretty off-topic now, so.... Yeah. :)

Posted:A month ago

#21

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