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Sony faces Killzone: Shadowfall lawsuit over graphics

"Sony's marketing and on-box representations turned out to be nothing more than fiction"

A Californian man has sued Sony Computer Entertainment America claiming Killzone: Shadow Fall deceived consumers with its promises of native 1080p multiplayer.

Polygon reported that Douglas Ladore alleges that Sony's advertising and packaging made the promises but, according to the lawsuit, "unfortunately, Sony's marketing and on-box representations turned out to be nothing more than fiction."

The game actually uses a method called "temporal reproduction" to create a 1080p image, as explained by Guerrilla Games, which it admits is not "native." The class allegations in the suit are negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement.

Adore is represented by Edelson PC, the same firm currently suing Gearbox and Sega in a similar case, and seeks over $5,000,000 from Sony.

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Rachel Weber

Senior Editor

Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.
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