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David Goldfarb leaves Overkill to build own studio

By Brendan Sinclair

David Goldfarb leaves Overkill to build own studio

Mon 14 Jul 2014 3:20pm GMT / 11:20am EDT / 8:20am PDT

Payday 2 director "abandoning AAA," sets up four-person team in Stockholm to work on an RPG

Another AAA developer has an itch to go indie, as Polygon reports that Payday 2 director David Goldfarb has left Overkill Software to set up his own four-person studio in Stockholm.

"I'm abandoning AAA," Goldfarb said. "Payday 2 wasn't triple AAA but it had AAA sales. But I just want to find genres that I can subvert. To do that I can't be working for people in the way that I was, I just don't want any of that s***... No MOBAs, no comic book styled art, no pixel art. Like, those are things I will not do. And there's nothing wrong with those things. Those things are all awesome, I just don't want to do any of them. I love role-playing games so I will make one."

Goldfarb had been with Overkill since 2012. Prior to that, he worked at EA DICE, where he served as lead designer on Battlefield: Bad Company 2 and Battlefield 3's single-player campaign. Working in big teams like that was an experience Goldfarb said he never wanted to repeat.

"I worked my way into the industry against all odds and once I had gotten there I realized I wasn't really happy doing it and the stuff I was really good at was really hard to quantify," Goldfarb said. "Especially in these big industries where their vested interest is really not maximizing who you are as a person or as an artist, even. Companies make you less than you are, the bigger they are. That's just a rule. They're not evil, that's just how they are. It's like a physics lesson."

Goldfarb didn't reveal a name for the studio or expected release date for his first project as an independent developer. At this point, the team has only been working on a conceptual level for a few months.

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Barrie Tingle Live Producer, Maxis

472 348 0.7
Look forward to seeing what Goldfarb comes up with. Good luck to him and his team.

Posted:2 years ago


Adam Jordan Community Management/Moderation

148 144 1.0
Aye good luck to the mad hatter and certainly interested in what the team create, especially with the mention of RPGs.

Now just to find the super duper hidden "pigeon hole" for my CV and work on the secret handshake of awesomeness ;)

Posted:2 years ago


Steve Wetz Reviewer/Assistant Editor, Gamer's Glance

213 530 2.5
This is hopefully an ethically sound response to the many paid-for DLC packs which Overkill has released of late.

Posted:2 years ago


Paolo Giunti Narrative Designer

59 173 2.9
Best of luck!
I really wish him success as I'm most definitely interested in an innovative RPG.

I remember the first time i came across his name:
I was working on localizing BF3 and reviewing the script for Multilayer when i stumbled on the line: "Be advised. Incoming Goldfarb spotted!"
I had never heard of a military vehicle by that name, so I quirked a brow in puzzlement as the question took shape: "What the hell is a Goldfarb?"

"It's an armored transport!"
"No, it's a plane!"
"No, it's a guy at DICE!"

Apparently it was some placeholder line that wasn't yet removed from the database.

Edited 1 times. Last edit by Paolo Giunti on 15th July 2014 2:54pm

Posted:2 years ago


Dan Howdle Head of Content, Existent

281 815 2.9
Met the man twice. He's awesome. Hope things work out.

Posted:2 years ago


Ross Sharp FX Artist, Ninja Theory

6 3 0.5
Massive Payday fan. Ploughed more hours into that game than any other. Good luck to him.

Posted:2 years ago


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