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Watch: Herman Narula of Improbable at GameHorizon

By Dan Pearson

Watch: Herman Narula of Improbable at GameHorizon

Wed 18 Jun 2014 8:49am GMT / 4:49am EDT / 1:49am PDT
GameHorizon 2014

Hear a young CEO's vision for gaming's fully simulated future

We thought this year's GameHorizon, with it's new approach of shorter, tighter presentations, was a tremendous success - and those who were able to be there seem to agree. For those of you who couldn't make it, we've prepared a few of the event's standout speeches for consumption in the comfort of your own home, commute or cubicle, giving you a taste of what you missed from this year's stellar line-up.

To open the running we have Herman Narula of the so-far, so-secretive Improbable. This young CEO who has gathered a team of highly qualified developers, designers and all-round problem solvers from a raft of diverse technical backgrounds, all hoping to create a new procedurally-generated, fully simulated solution to world design, AI and environments. If they can achieve this holy grail of design tech, they think they can give developers the chance to make games which rely on persistent believable worlds at a fraction of the cost.

So far, the company has kept its cards very close to its chest when it comes to specifics, not wanting to over-promise before there's concrete evidence that they'll be able to deliver. Sensible caution, or hot air and hubris? Watch the first video from GameHorizon below and decide for yourself.

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Julian Beck HR Consultant

39 45 1.2
hmm, actually not a "very appealing" first video for me.
Wasn't that man the one from a recent article on GI where most of the comments incl. mine went like "A lot of word bubble...and zero content"?

Posted:2 years ago


Brian Smith Artist

203 103 0.5
Still seems vague to me, like the previous article. Admirable to have a lofty goal but until you get a hint of it being possible it's hard to be impressed. At the moment this is up there with hover boards and dyson spheres in terms of hard data. Interesting in theory, not a lot else.

Posted:2 years ago


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