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Naughty Dog heads - Employee turnover "not significant at all"

By Brendan Sinclair

Naughty Dog heads - Employee turnover "not significant at all"

Mon 02 Jun 2014 8:31pm GMT / 4:31pm EDT / 1:31pm PDT

Co-presidents Evan Wells and Christophe Balestra downplay impact of Uncharted 4 dev departures

There's been a lot of scrutiny applied to Naughty Dog's employment comings and goings since the company parted ways with Uncharted creative director Amy Hennig in March, with one report claiming she was forced out by The Last of Us co-leads Bruce Straley and Neil Druckmann. Hennig was followed out the door by a number of other employees (including Last of Us art director Nate Wells and Uncharted 4 director Justin Richmond), but studio co-presidents Evan Wells and Christophe Balestra recently told Game Informer the turnover was nothing out of the ordinary for Naughty Dog.

Balestra said the attrition rate at the studio of late hasn't been anything unusual, statistically speaking. Wells took it one step further, saying, "It's not significant at all. In the course of the last generation, we've had art directors, creative directors, co-presidents, and co-founders, leave the company and we just keep going. We've replaced that talent and we've filled the gaps. Some bumps are harder to smooth out than others. We work it out."

As for how the Uncharted 4 development team responded to Straley and Druckmann taking over, Wells said the process has gone smoothly.

"It was not a difficult transition at all. Everybody just sort of accepted that as the new order of things and soldiered on," Wells said. "I mean we've been making enormous progress. If anything, things are accelerating instead of slowing down."

Wells added that Naughty Dog has never built its games around auteurs, stressing that the entire development team has a say into everything they work on. Balestra echoed the sentiment, saying he and Wells make a point of talking up the team in interviews.

"It's not because we want to sound nice; that's really how we work here," Balestra said. "We don't feel like we have changed. We feel we're still the same. We have a crazy amount of talent on this floor and they're really great at what they do. I think the best way to prove it is just to show people. Don't worry - we're doing great. Making a game, before anything else, is a team effort."

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John Karageorgiou consultant

54 59 1.1
I just hope that ND do not get caught up by their own success, and continue to remain true to their origins and culture.
ND are the primary reason for my choosing the PS4 product over its competitors, and hope that they do not lose any momentum (or their humility), based on the enormous successes of the Unchartered series and The Last of Us too.

Posted:2 years ago


Julian Beck HR Consultant

39 45 1.2
In my view there could be another simple reason for more employees leaving ND currently than usual. Maybe they just want to work on something completely different or new. It might have nothing to do with the working environment at all, it's certainly not the dream of all game developers to work on a 4th part of the same series, which most probably won't invent the wheel new.

Posted:2 years ago


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