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Unreal Engine 4 roadmap made public

Unreal Engine 4 roadmap made public

Wed 07 May 2014 9:38pm GMT / 5:38pm EDT / 2:38pm PDT
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Epic will let people vote on how it should improve its ubiquitous game engine technology

In a blog post today, Unreal Engine general manager Ray Davis revealed that Epic Games has released a roadmap for its Unreal Engine 4 technology on Trello.

"Our hope with being more transparent in our development processes is that we'll generate more value for developers working with UE4, both in understanding what's likely to appear in upcoming releases and also in having more context around how the engine is being built (and a little bit of the why)," Davis said.

While Epic is revealing which areas of the engine it's looking to improve on, nothing is set in stone. "While we intend for most items on the roadmap to end up surfacing as estimated, we want to make it clear that there is no guarantee of a feature being added to the engine even if it's currently listed," Davis said.

Not only is the roadmap potentially subject to change, but Epic actually would like developers to help steer any changes. The company is directly asking people to vote on what to improve.

"This is an experiment for us and as such it's important that we get your feedback on what we're doing - vote on features you're excited about, send us comments on things that seem confusing or unclear, and better yet let us know what you think should be on the roadmap that isn't already," Davis said.

This transparency marks a major change for Epic's Unreal Engine business, one that follows the company switching to a subscription business model that opens up access to the technology for just $19 per month.

6 Comments

Peter Dwyer
Games Designer/Developer

481 290 0.6
I still can't bring myself to invest in this engine. It's like a promise of a kick in the nuts i.e. You know it's coming. You just don't know when and from which direction. Every time I see news on UE4 I involuntarily adopt that hunched, hands covering vitals, protection pose as I feel the urge to guard my nuts!

Posted:4 months ago

#1

Jacek Tuschewski
Audio Director, Producer and Sound Designer

6 0 0.0
Peter you may be nuts! if you have not used UE yet... but you do paint a painfully real metaphor :)

Posted:4 months ago

#2

Ruben Monteiro
Engineer

74 182 2.5
Playing catch up with Unity as an engine for the masses, are we?
Well, thumbs up for that.

Posted:4 months ago

#3

Renaud Charpentier
Lead Designer

65 143 2.2
"No king rules for ever, my son"

Posted:4 months ago

#4

Peter Dwyer
Games Designer/Developer

481 290 0.6
@Jacek I used UE3 and it was painful to get anything into it that wasn't already included in an epic game like gears of war. Documentation was terrible and harkened back to the bad old days of throwing a developer at the code in the hopes he can make head or tale of it. Basically using it felt like a kick to the nuts i.e. made my eyes water!

I just saw a review of Daylight for PC and PS4, which uses UE4 and the reviewer basically managed to get to a point where he had 0fps on the PS4 and even with a 16gb high end PC. Was getting 20fps vsync with all settings on high in the game. I don't know if you've seen the Daylight game but, I guarantee you'll be struggling to work out what's eating all this rendering power such that you get 0 or 20fps at some points.

Time to hunch and cover!

Posted:4 months ago

#5

Tim Carter
Designer - Writer - Producer

562 311 0.6
I would tell them to improve their horrendous UI and bsp-manipulation elements. But then again, those elements were implemented in the 90s and they probably can't change them without rewriting core code... so probably they'll be left as-is.

Posted:4 months ago

#6

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