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Towerfall dev says Ouya version sold around 7,000

Towerfall dev says Ouya version sold around 7,000

Tue 29 Apr 2014 10:18am GMT / 6:18am EDT / 3:18am PDT
Publishing

UPDATE: Ouya CEO claims the microconsole platform, "put Towerfall on the map"

Update: Ouya CEO Julie Uhrman has responded to the comments made by Towerfall developer Matt Thorson, saying that the game's success on other platforms is actually evidence that Ouya works as intended.

"21 percent of Towerfall's total revenue comes from Ouya, which is pretty impressive when you consider the legacy and size of the Steam and PlayStation communities," she said in a statement widely circulated to the press. "Plus, Ouya helped put Towerfall and Matt on the map. His story signals that Ouya works: We are finding the next great developers and making them household names, while rewarding their great games with real money in their pocket."

Original Story: The critically acclaimed Towerfall was hyped as the Ouya's "killer app" in the days before launch, but it wouldn't make a killing until a new version of the game was released on the PlayStation 4 and PC. Speaking with Eurogamer, Towerfall developer Matt Thorson estimated the original Ouya version of the game has only sold about 7,000 copies since its June 2013 launch.

"Being the best game on Ouya isn't a huge deal, but it is nice. It still sells on there," Thorson said.

However, Thorson released a modified version of the game as Towerfall Ascension on PC and PlayStation 4 last month, and the returns have been both swifter and more significant. The game has now grossed more than $500,000 in total, with the console edition outperforming its PC counterpart. Regardless of the platform, Towerfall sells for $15, which would put the game's total sales above 33,000, barring any discounts.

"It's actually doing better on PS4, but it's still doing well on PC," Thorson said. "It's doing definitely well enough for me to support myself for quite a while. That's really encouraging."

6 Comments

Robin Clarke Producer, AppyNation Ltd

322 753 2.3
The extra publicity can't have hurt, but Towerfall was already generating buzz from the PC games press and being shown at events long before Ouya came knocking.

Do they really want to spin this as "poor little developers can't get anywhere without our patronage"? It doesn't do much to refute their reputation for tone-deaf PR statements.

Microconsoles fulfil a demand that overlaps 100% with consoles and PC. What was the point again?

Posted:6 months ago

#1

Eyal Teler Programmer

90 89 1.0
The point was lower entry price, or course. (Plus accessibility, easier development compared to console.)

Posted:6 months ago

#2

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
I got this game for the PS4, and I really love it and recommend it to anybody. Its a really fun game people should try. To bad it doesnt have online gameplay on the PS4 version.

Posted:6 months ago

#3

Roy Van De Mortel Co- Founder, Lead level design, Digital Dreams

5 4 0.8
Exactly... And I think he couldnt have have pulled of asking $15,- on psn without it.. Either way.. Great game! happy to hear it pays off

Edited 1 times. Last edit by Roy Van De Mortel on 29th April 2014 5:14pm

Posted:6 months ago

#4

Nuttachai Tipprasert Programmer

79 60 0.8
@Eyal Teler Accessibility and easier development are not benefit anyone but developers. Looking from customer point-of-view, I don't see any reasons why should I spend my money buying micro-console even they are cheap.

Furthermore, consoles' accessibility is getting much improved in this generation and games are not that difficult to develop anymore. With these two advantages gone, I highly doubt that the existence of micro-console will be relevant any longer.

Posted:6 months ago

#5

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