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CCP drops into red, losing $21m in FY 2013

CCP drops into red, losing $21m in FY 2013

Tue 15 Apr 2014 1:44pm GMT / 9:44am EDT / 6:44am PDT
PublishingDevelopmentFinancial

R&D expense spike thought to be written-off costs of World of Darkness

CCP Has recorded a loss of over $21 million for financial year 2013, a considerable drop from a profit of $4.6 million the previous year. Revenues for the company rose to $76.7 million from $56.3 million.

The predominant, if not only, factor in the sudden profit dip is a massively increased R&D budget, which shot up from $16.5 million in FY 2012 to $56.5 million in FY 2013. Whilst some of those costs are likely to relate to the development of Eve Universe properties Valkyrie, Online and Dust, a significant portion is thought to be attributable to the cancellation of World of Darkness, the Vampire MMO which ceased development earlier this week, resulting in the loss of 56 jobs.

A note in CCP's full financial presentation seems to support the theory that a large factor in this $40 million increase in R&D costs was the removal of asset value previously attributed to World of Darkness.

"During the year the company assessed its capitalized development assets and determined that a portion of those assets would likely not have future economic benefits," a statement accompanying the report explains. "IAS 38 requires that such assets should be derecognized and removed from the balance sheet. The expense related to the derecognized assets are presented as part of research and development expense in the statement of comprehensive income."

3 Comments

Alan Wilson
Vice President

29 30 1.0
So, for the last few years, they've been capitalizing the development of WoD, making their P&L look nice and rosy? Looking at their report, the R&D went up by $40m ($16m to $56m). Cost of Sales up $2m. Tey've taken $20m off the Balance Sheet under Development Cost ($88m down to $67m) as Assets and Cash is down $7m. For those who hadn't noticed, they raised a loan of almost $20m in the previous year. And they've specified nearly $47m as the cost of derecognition.

While I like EVE, the more I look at this company, the less I like them. Well, the less I like the management. They've got some really great people working for them. Or. more correctly, they DID have some really great people working with them.

Posted:4 months ago

#1

Eric Leisy
VR Production Designer

116 125 1.1
Oh, I agree with you Alan. I hate to but it so brutishly, but I think CCP has some real thugs running it at the top. Clearly, they have some talented developers and they have produced some beautiful experiences. I'm interested to try out Valkyrie - but CCP has never really been shy of participating in shady practices. They don't seem to have problems with cheating in their own game (EVE) and skewing the game world in the direction they desire - which I think is really wrong and I don't think I could stand for that if I was an actual player of EVE.

Posted:4 months ago

#2

Andrew Ihegbu
Studying Bsc Commercial Music

440 146 0.3
CCP is a business, and when a small portion of your business partners (read: players) make a huge amount of your revenue you tend to take the game in that direction at the expense of the masses. What's good about what CCP has been doing is that it will keep things like the nullsec metagame (which encompasses the majority of economic movement within the game) somewhat fair with things like the R64 changes, whilst making changes that encourage fighting (and thus encourage expenditure, which in turn encourages the purchase of PLEX to make ingame money with and fattens CCPs pockets) but it will also largely push to make that part of the game bigger and more dangerous at the expense of making the rest of the game smaller.

Then end result seems to be that the top chain of CCP see it as a great long term investment, and thus are largely not interested in anything but safe, consistent profit. They probably care little for gaming in general.

Edited 1 times. Last edit by Andrew Ihegbu on 6th May 2014 11:41am

Posted:3 months ago

#3

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