Sections

Microsoft: DX12 will improve Xbox One performance

DirectX 12 unveiled at GDC, first games expected in 2015

MIcrosoft has promised improved graphics performance for Xbox One games after unveiling DirectX 12.

Microsoft detailed the capabilities of DirectX 12 during a panel at the Game Developers Conference. While the API will hit all PC, mobile and console the focus was very much on Xbox One, which has suffered in comparison to Sony's PlayStation 4.

"Xbox One games will see improved performance, and we'll bring the same API to all Microsoft platforms," said development manager for graphics Anuj Gosalia, according to VentureBeat.

Gosalia was joined onstage by Microsoft's partners from the industry, including Forza 5 developer Turn 10 Studios, mobile chipmaker Qualcomm - AMD, Nvidia and Intel will also support DirectX 12 - and Epic Games' Tim Sweeney, who pledged a, "a world-class implementation of DX12 in Unreal Engine 4."

In a post published on the DirectX blog, Microsoft summarised the improvements over DirectX 11.

"First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects.

"And that's not all - Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling."

Microsoft claimed that the first DirectX 12 games will be available by the holiday season of 2015, by which time it expects half of all PC games to support it.

Related stories

Microsoft introduces anti-cheating tool for UWP games developers

TruePlay aims to help studios monitor their games for common attacks, locks opt-out players from selected modes

By James Batchelor

Microsoft calls it quits on Windows Phone hardware and features

After years of largely fruitless effort, Joe Belfiore confirms what many had long assumed

By Matthew Handrahan

Latest comments (2)

Paul Jace Merchandiser 3 years ago
"First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects.

"And that's not all - Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling."
I don't know what the majority of all that means but if these improvements can get all future Xbox One games to full 1080p with 60fps gameplay then it will indeed be a big deal.
1Sign inorRegisterto rate and reply
Andrew Ihegbu Studying Bsc Commercial Music, University of Westminster3 years ago
I just hope it doesn't require Windows 9 on PC.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.