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Unity 5 to feature Geomerics lighting tech

Unity 5 to feature Geomerics lighting tech

Tue 18 Mar 2014 5:00pm GMT / 1:00pm EDT / 10:00am PDT

Improved lighting and shader capabilities raise the bar for production value in the popular engine

Unity Technologies unveiled the fifth full iteration of its ubiquitous game development toolset at the San Francisco Game Developers Conference today.

While Unity has built its considerable reputation on opening up game development to smaller studios and solo creatives, Unity 5's improvements are largely focused on delivering the highest possible production value.

A new partnership with Geomerics will see Enlighten, an advanced real-time lighting technology, built into the engine. Enlighten has been used on a number of AAA titles, including Battlefield 3, The Bureau: XCOM Declassified and Need For Speed: The Run. In addition, Imagination Technologies' PowerVR Ray Tracing tech will allow Unity users to get instantaneous feedback from in-editor real-time lightmaps.


Supplementing this improved lighting capability is a new physically-based shader system that will raise the observable quality of character models and environments, and allow for a host of new effects. Unity's audio system has also been "completely overhauled," including an entirely new audio mixer for dynamic sound design.

Unity 5 is also the first iteration of the engine that will have Unity Cloud's ad-sharing network fully integrated.

"Every time we ship a new version of Unity, we're looking to empower developers with technology that's more powerful and easier to apply than ever before," said Unity co-founder and CEO David Helgason.

"With the huge additions of physically-based shading, lighting workflows, a new platform [WebGL], and a new built-in method for user acquisition, we're improving Unity dramatically from both a creative and business perspective."


And the roadmap from here promises to be just as eventful. Only last week, Unity confirmed its acquisition of Applifier, which will see the Everyplay replay sharing tech and a video advertising network integrated into future editions of the engine.

Unity 5 includes access to Unity 4 and its updates. For more information, follow the link.


So, why am I not seeing a linux editor as one of the main features?

Posted:6 months ago


Renaud Charpentier
Lead Designer

65 143 2.2
Unity is already a great engine and it looks like it's quickly becoming a fantastic one... keep moving forward guys!

Posted:6 months ago


Adam Campbell
Associate Producer

1,165 948 0.8
Great to see physically based rendering implemented, something really championed by Crytek in recent years and a very 'next gen' approach to helping create photo-realistic worlds.

But the bigger news (and meeting my expectations) is the 64-bit support and WebGL deployment, the latter indicating the direction many web games will be taking in the near future.

Posted:6 months ago


Andreas Gschwari
Senior Games Designer

558 607 1.1
Some great new features and obviously a big push forward in terms of visuals (and audio), but from a workflow/design point of view I would love to see some of the features currently only available through 3rd party plug-ins make it into the Unity tool.

There still are far too many features which depend on the use of plug-ins rather than coming out of the box as they do with more established tools.

Posted:5 months ago


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