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Dear Esther, Mirror's Edge artist joins Valve

UK artist Robert Briscoe moving to Seattle after five years of independence

Former EA DICE artist Robert Briscoe has joined Valve Software after almost five years working as an independent.

In a post on his personal website, Briscoe explained that the success of his commercial remake of Dear Esther - originally a popular mod for Valve's Source Engine from The Chinese Room - had given him the opportunity to continue as an independent. However, the isolated lifestyle that goes with that freedom had become difficult to bear.

"So I've decided I need a break from the solitary life I've been living these past years," Briscoe said. "I think I need to be around people for a while; A lot of my energy and enthusiasm comes from being in the presence of people, sharing different ideas, methods and techniques, different views, outlooks and inspirations, and mostly by just being out of my comfort zone - which I have very much slipped into."

Briscoe's chosen destination? Valve Software, a company he has, "long since admired." Briscoe also confirmed that another version of Dear Esther - this time made in Unity - is almost complete.

"As for my indie endeavours? I still have things I want to do in the future, both independently and with [The Chinese Room], so I know I'll come back to it again someday, and have no doubt I will be still tinkering with stuff on the side for some time... but for now I think I just need a change... to make hats... cuz that's what Valve do these days, right?"

Robert Briscoe first entered the games industry at EA DICE in 2007, where his work on Mirror's Edge drew deserved praise.

If you have jobs news to share or a new hire you want to shout about, please contact us on newhires@gamesindustry.biz

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Latest comments (10)

Farhang Namdar Lead Game Designer Larian Studios 2 years ago
Seriously how the hell is this news. Why don't you go through linked in will you! Just post whatever dev that leaves or joins any company it's news right?
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Julian Williams Founder, WIZDISH Ltd.2 years ago
I think the article is warranted. He is clearly a great talent and bound to have an impact wherever he goes.
I just hope they want him to work on VR projects.
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Sam Dambert Journalist 2 years ago
Briscoe is not your average developer.
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Show all comments (10)
Tim Carter Designer - Writer - Producer 2 years ago
Being with other gamers isn't exactly "being with people".

More like deepening yourself in the insular culture of gaming.

If you want to be with other people, you might do what writers, filmmakers, visual artists and so-on do: go out into the larger world and be with people; make a project with those others, or that speaks to or about those others.

(Oh wait... I forgot... We're still in the Factory Model of game production.)

Edited 3 times. Last edit by Tim Carter on 13th March 2014 5:05pm

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Curt Sampson Sofware Developer 2 years ago
Being with other gamers isn't exactly "being with people".
It certainly is. There's a huge difference between working at home alone and working in an office with others. I know because I've done both quite a lot.
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Alfonso Sexto Lead Tester, Ubisoft Germany2 years ago
@Farhang
I think his portfolio and experience makes him an important name inside the industry. Maybe it's just me but that is something easy to see out of logic.
Let me ask you this: would you say the same if this article were about you?
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Farhang Namdar Lead Game Designer Larian Studios 2 years ago
There are many people that have an amazing portfolio and are really talented, and yes if it was about me I would say the same. This isn't news.

And besides I don't want to be a wiseass but if he was soooooo famous the article would say Richard Briscoe left, not the dude you might have heard of from the two games mentioned above.

Edited 1 times. Last edit by Farhang Namdar on 14th March 2014 9:37am

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Alfonso Sexto Lead Tester, Ubisoft Germany2 years ago
But that is exactly how somebody becomes famous after all :) it's the first stage.
Goichi Suda, before being the famous "Suda51" was "the guy who made No More Heroes and Killer 7" same goes with Kojima; none of them became famous from one day to another.
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Farhang Namdar Lead Game Designer Larian Studios 2 years ago
Sure man whatever, just at least agree with me that between the over hyped nonsensical launch of Titanfall and people getting jobs there is more to report that is newsworthy.
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Dan Lowe 3D Animator, Ubisoft Montreal2 years ago
Good luck to him! I worked with Robert on the Nuclear Dawn mod, way back when, and he was an exceptional talent even then.
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