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Microsoft stepping up Xbox Live iOS, Android integration - Report

By Brendan Sinclair

Microsoft stepping up Xbox Live iOS, Android integration - Report

Tue 04 Mar 2014 3:36pm GMT / 10:36am EST / 7:36am PST

Windows Phone maker planning a push to make its online gaming service easier to tie into rival platforms' games and apps

Microsoft wants its console gaming service to go mobile. According to a report from The Verge, the Xbox One maker is looking to expand Xbox Live's cross-platform functionality to iOS and Android games and apps.

The report cites "sources familiar with Microsoft's plans," as well as a no-longer-available job posting expressing a desire "to win back game developers."

"We will create a modern framework that is open-source, lightweight, extensible and scalable across various platforms including Windows Store, Windows Phone, iOS, and Android," the posting read.

The company is reportedly planning to produce simple tools to help mobile developers integrate Xbox Live into their titles, regardless of platform. As part of that effort, Microsoft will be relaxing some of the certifications and permissions required by the Xbox Live network.

Microsoft has already taken several steps to bring Xbox Live functionality to mobile, integrating friends lists and achievements into its Wordament game on iOS and Android. Additionally, the company has released an Xbox SmartGlass app that allows users to manage their accounts, check messages, and interact with some games through mobile devices.

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Curt Sampson Sofware Developer

682 540 0.8
I really like the idea of a cross-platform gaming identity and social platform. And, anecdotally, I see my gaming friends move more and more to playi8ng on multiple platforms.

But it may be a little late for Live to be doing this. Also, they've tried it before with Games for Windows Live, which I personally liked, but was a crashing failure in the market and is now apparently being shut down.

Honestly, I don't see why Steam didn't long ago get in to the app business. Having the social features of Steam for my Android games as well would be a boon, as would cross-platform play with one purchase.

Posted:2 years ago


Jeff Kleist Writer, Marketing, Licensing

790 542 0.7
Games for a Windows was also half-assed on its best day, and never updated with things like party chat, giving people even less of an incentive to use it. The fact that alive is part of windows 8 makes this kind of system much more practical. If it also layers on top of an existing game, so much the better. Instead of worthless Steam achievements, you pop real ones. The integration and ability to respond to a game invite anywhere is nice too

Posted:2 years ago


Neil Young Programmer, Rebellion Developments

356 486 1.4
"Instead of worthless Steam achievements, you pop real ones."

Curious as to the distinction?

Posted:2 years ago


Nicholas Pantazis Senior Editor, VGChartz Ltd

1,025 1,486 1.4
Games for Windows Live was such a massive failure that I have little trust for any Microsoft products. When GFWL goes down many games will become permanently unplayable (including recent releases like Dark Souls). So no thanks Microsoft.

@ Neil Well one of them exists for gamers to challenge themselves to complete new tasks, and the other exists to enlarge your epenis ("gamerscore").

Posted:2 years ago


Nick Wofford Hobbyist

180 190 1.1
I actually see the difference the other way around Nicholas.

If MS can get people on phones to build up their GS, then those people will want to keep that score when buying a console. It's a no-brainer for why they should do things like this.

Posted:2 years ago


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