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Thief steals UK #1

Plants Vs Zombies: Garden Warfare enters at 4

There were plenty of new entries on the UK top twenty this week but Thief beat them all to the top spot.

Thief can boast the second highest sales for a number one title behind FIFA 14, and far surpasses the last Thief title, Thief: Deadly Shadows, to be released. It saw 46 per cent of its sales on PlayStation 4, with just 29 per cent on Xbox One, 14 per cent on Xbox 360 and 8 per cent on PlayStation 3.

Plants Vs Zombies: Garden Warfare entered the chart at four, while sequel Castlevania: Lords of Shadow 2 made it in at ten. PS3 title Tales of Symphonia: Chronicles arrived on the chart at 13.

UKIE Games Charts courtesy of GfK Chart-Track

Last WeekThis WeekTitle
New entry1Thief
12The LEGO Movie Videogame
23FIFA 14
New entry4Plants Vs Zombies: Garden Warfare
35Call Of Duty: Ghosts
46Battlefield 4
57LEGO Marvel Super Heroes
68Minecraft: Xbox 360 Edition
89Assassin's Creed IV: Black Flag
New entry10Castlevania: Lords Of Shadow 2
711Grand Theft Auto V
1012Rayman Legends
New entry13Tales Of Symphonia: Chronicles
1214Need For Speed: Rivals
1615Gran Turismo 6
916Donkey Kong Country: Tropical Freeze
1917Aliens: Colonial Marines
1718LEGO Batman 2: DC Super Heroes
1419WWE 2K14
1820LEGO Star Wars: The Complete Saga

Latest comments (5)

Chris Lewin Software Engineer, EA2 years ago
Andrea - Funny, if Bruce was to come on here and say that about Candy Crush, I suspect there would be an argument raging by now.
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Jason Schroder Senior Programmer, Io Interactive2 years ago
There's a strong market for sequels because publishers invest heavily in sure things, both in development and marketing. They're sure things because they're aiming to deliver what the fans of these franchises want; they want more of the same with a sprinkling of innovation. Innovate or deviate too much and fear their wrath.

That said there's a change afoot. With funding platforms like Kickstarter and Steam Greenlight, consumers have shown they're willing to get behind and invest in alphas and betas of games that interest them. Heck, they even throw money at an under-developed idea if it's good enough.

Few studios can afford to launch a new AAA IP with all the bells and whistles in a complete package. Also the package tends to end up a bit broken on delivery with just how many bells and whistles they try to cram in there. Especially when having to hit a marketing bullseye set by a suit 12+ months prior. So this iterative, early funded development approach will surely catch on more and more. Perhaps then we'll see a shift in the composition of sales charts.
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Murray Lorden Game Designer & Developer, MUZBOZ2 years ago
Great to see Thief going well. I've played a bit so far, and it's pretty cool. Haven't quite made up my mind about it (only up to the second area of the game, and it's just starting to open up) - but as a lover of the Thief series, it's good to see it doing well.
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Curt Sampson Sofware Developer 2 years ago
It saw 46 per cent of its sales on PlayStation 4, with just 29 per cent on Xbox One, 14 per cent on Xbox 360 and 8 per cent on PlayStation 3
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This makes me pretty darn suspicious that Thief is doing well not because it's a great game, but because it's merely one of the few things available on a couple of new platforms with an audience desperate for something to play.

Edited 1 times. Last edit by Curt Sampson on 6th March 2014 5:20am

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Paul Johnson Managing Director / Lead code monkey, Rubicon Development2 years ago
Good to see this go straight in at number one. I do hope they're giving the team a good bonus...
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