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Bridging the console/tablet gap

Bridging the console/tablet gap

Mon 10 Feb 2014 9:58pm GMT / 4:58pm EST / 1:58pm PST
MobileHardwareDevelopment

Ubisoft's VP of digital Chris Early analyzes how consoles and tablets are working together

Console gaming is getting more impressive than ever with next-gen consoles, as graphics reach eye-popping heights. At the same time, tablets are growing so fast in market size and graphics power that some are calling it "the next console." Are these two platforms battling each other for market share? At the AppsWorld conference last week, Ubisoft's VP of digital, Chris Early, argued that the two are complementary gaming platforms.

"There's a gulf between console and tablet gaming today," Early said. "Our poor user is left out in the cold. They want to engage in our console franchises, they want to see them on mobile devices, but we really aren't doing very well at helping them out with that."

Of course, up until very recently consoles were isolated from connections with other devices precisely because the platform creators wanted it that way. Microsoft, Sony and Nintendo didn't allow connections between their console networks and other devices.

Now, however, that situation has changed. Console manufacturers have seen the value in allowing the increasingly ubiquitous smart devices to be used along with consoles, and gaming is changing because of it.

"They want to engage in our console franchises, they want to see them on mobile devices, but we really aren't doing very well at helping them out with that"

Chris Early

Early discussed a wide range of tablet apps that connect to console games. The first efforts were mostly utilities to help console gamers. Such companion experiences include the ability to view player stats and leaderboards, but often they also have utility functions such has crafting weapons or changing your console game character's loadout. For some games, the companion app can offer the chance to get more information about the console game background (lore about a fantasy setting, for instance). A more advanced use of a tablet is for second screen purposes, such as showing you a treasure map while you look around the game on the TV screen to find the landmarks referenced on the map.

Beyond utilities, though, tablet apps are evolving into companion games. Early explained that these games can be synchronous or asynchronous, or even completely independent. The latest trend is for tablet games that connect to console games and offer residual or bilateral benefits. For instance, you can earn experience in a tablet game that is added to your console character's experience total, helping to unlock more parts of the game.

Early noted Ghost Recon Network, a companion that works with Ubisoft's Ghost Recon Online. The app lets you see your console game stats, and use the utility feature to configure your console game for future play. "Now, I'm not sitting on my couch," said Early. "I can configure the loadout I'm going to play with later that day. Which is kind of cool because when I sit down on the couch I want to play, I don't want to keep configuring things." In other words, you're optimizing your console time for actual play.

Other notable tablet apps for console games include EA's Battlelog, the companion app for Battlefield 4, "which has all kinds of things you can do," noted Early. There's stats, utilities, a social component, and more. "Battlefield 4 Commander is a game that works in concert with Battlefield 4," Early explained. "When you play it, you play as an independent player on your tablet, and you don't have to be where your console is. You have a commander's-eye view and you can reinforce people that are playing on the server, and your intent is to make it easier for them to win." This kind of view can also be used as a second screen, so you can get a commander's eye view of the battle. The experience you earn playing this game transfers to your character in Battlefield 4.

Looking ahead, Early sees great things for companion apps. "There are even companion games that I've seen that are companions for other mobile games," Early said. "The basic game that the dev wrote takes 30 to 45 minutes to play, but they realized that people wanted to get a quick hit and still more...so they made a 5-minute version as a companion to go along with it."

"Some of the trends that I'm seeing in the newer companion games that have come out this last fall, almost every single one includes a game of some sort," Early said. "The next thing is bilateral interconnectivity: when you play the tablet game you get benefits in the console game, and vice versa. That back and forth cycle is a great way to keep people playing and engaged with both games. Lastly, there's the second screen, being able to use that not only when you're away but when also when you're playing the game."

Wrapping it up, Early showed some footage from the upcoming Ubisoft game The Division, which is a squad level first-person shooter for consoles. The tablet app that goes along with The Division allows you to play a special character not available to console players: the drone. You control a drone with your tablet that gives you a bird's eye view of the battle, and allows you to help your teammates, designate bad guys, or even fire missiles. This is one tablet companion app that console players are going to want to have playing along with their squad, certainly. The future looks bright for the collaboration between console and tablet gaming.

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8 Comments

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

925 1,569 1.7
If modern games weren't all about the graphics, large publishers wouldn't have to struggle so hard to tap this massive mobile/tablet market.

Just slim down the graphics component and port the proper game. My company used to specialise in putting big games in small spaces, so I know it can be done.

Posted:9 months ago

#1

Alfonso Sexto Lead Tester, Ubisoft Germany

837 671 0.8
@Paul

Seeing the growing popularity of indie games and the recent 20 BAFTA awards that "The Last of us" got, I would say that is quite a exaggerated generalization.

Posted:9 months ago

#2

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

925 1,569 1.7
I would find it risky taking any position based on a sample of one tbh. But how is this nugget related to what I said?

Posted:9 months ago

#3

Jed Ashforth Senior Game Designer, Immersive Technology Group, Sony Computer Entertainment Europe

112 201 1.8
I've tried a few second screen companions and I've got to say I generally forget all about them after one session.

By their nature they don't usually offer anything more than what's already in the game, so they seem a bit pointless. It makes no difference to me whether I pull up Black Flag's map on my iPad or my TV, for example, and since I can't play on the TV while staring at my iPad I might as well just look at the map on the TV. At least I know that way the game is paused and I'm not going to steer my ship into the shallows while I'm looking away. The Division sounds like it does something a bit more interesting with asymmetrical content, but on the evidence so far these companion apps often just seem like unnecessary gimmicks. Has anyone come across any really useful ones that actually add to the experience rather than just mirroring functionality that's already in the main game?

Posted:9 months ago

#4

Steve Wetz Reviewer/Assistant Editor, Gamer's Glance

213 529 2.5
How this article has not yet drawn a comparison to the Wii U is beyond me. This is essentially the relationship between the Wii U controller (functioning as the tablet) and the Wii U console base with television. In that light, there are many useful functions that tablets can perform in sync with console games - and already are performing, I should say.

Posted:9 months ago

#5

Alfonso Sexto Lead Tester, Ubisoft Germany

837 671 0.8
@Paul
Just saying that it is not that much about the graphics, there is a ton of Story driven games.
Another thing is, of course, if a game in which graphic are important (take anything done by Crytek, for example) Like you said It can be done one way or the other, a different thing is if it will be worth it in the end; who will buy it instead of the other graphically superior version. That is the point in the end, I believe.

Posted:9 months ago

#6

Alfonso Sexto Lead Tester, Ubisoft Germany

837 671 0.8
@Steve

Some games already have that function. In Dead Rising 3 you have an example (although a very simplistic one but hey, it's something)

Posted:9 months ago

#7

Paul Johnson Managing Director / Lead code monkey, Rubicon Development

925 1,569 1.7
@Alfonso. Ok, I'll grant you that point, I see what you mean now. So get em ported to mass hardware then and stop toying with it. :)

Posted:9 months ago

#8

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